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Auth level suggestion Rate Topic: -----

#1 User is offline   n0un0urs Icon

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Posted 07 October 2012 - 03:29 PM

I'm having 2 ideas the auth level and I'd like to share them.

First one is about the player status (you know "newbie", "serious", "well known", etc). I think it should depend on the played hours. Here it goes:

First 24 hours played: Newbie
Then 24h to 360h: Known
360 to 720: Well known
720 to 1080: Master
1080 to 1440: Legend
More than 1440: Oldschool

It's important to notice that it's about hours and not days ("oh he played today! He will upgrade his level!" -> NO).

My second idea would be VERY useful for the competitive play and for everyone else. The idea is to determinate the skill of the player and give him a "rank" accorded to it. Why? With this information, the server admins could dedicate their servers to a kind of skilled players particularly and those players wouldn't play with newbies for example (and newbies wouldn't complain about all the rapes they receive). In the competitive play, it would help to determinate the skill average of a team (each player's skill divided by the number of players in the team) and then place it in the good division that corresponds to it.
It's not needed to make a lot of "ranks" (I didn't find a better term for that). Just make a between XXX ratio and XXX ratio you're YYY and you can't play with ZZZ (if the server admins wants to).
What a player with his skill number/ratio/rank/whatever could do? He could play with the players having the same skill as him AND the players having a skill higher than him (just one level higher).
How to calculate the skill? For now I would say we calculate a ratio (kills / deaths). But it has to take in count all the kills and the deaths of every games. Maybe we could introduce also the hits accuracy (hits / shots ) of every games.
When the player finishes his game, the server sends the informations to the auth server and it calculates it. Then the auth server sends the results to the player (client side) so his software could select the good servers for him.

Tell me if you don't understand something. I think it would be very useful for the players to know their levels (+1 to competition side) and the new players wouldn't be confronted to the higher ones. We always feel better when we play with someone equal to us ^^ !

#2 User is offline   wraith Icon

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Posted 07 October 2012 - 03:52 PM

ranks, meh.. don't ruin it

when i was a noob, i loved playing against higher skilled players from the get go.. couldn't get enough of it..

lately it seems like people want to make things easier/less challenging when it comes to learning how to play this game..

This post has been edited by wraith: 07 October 2012 - 03:53 PM


#3 User is offline   n0un0urs Icon

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Posted 07 October 2012 - 04:08 PM

View Postwraith, on 07 October 2012 - 03:52 PM, said:

ranks, meh.. don't ruin it

when i was a noob, i loved playing against higher skilled players from the get go.. couldn't get enough of it..

lately it seems like people want to make things easier/less challenging when it comes to learning how to play this game..

I didn't really mean ranks... But you know, a scale and you can judge people according to where they are in the scale.
So tell me more about how you loved to be punched 2432434 to 0. Have you ever tought about the high skilled players? I'm not a high skill player but I hate when I'm playing with a guy who plays like if he was a robot. Imo it ruins the game when nothing is fluid enough.

If it's not used with the public servers, at least we should use some statistics to determinate the level of a player and put him in the good division.


#5 User is offline   wraith Icon

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Posted 07 October 2012 - 05:29 PM

View Postn0un0urs, on 07 October 2012 - 04:08 PM, said:

So tell me more about how you loved to be punched 2432434 to 0.


loved it because it drove me to want to be a better player, rather than taking the negative approach and whining like a baby about getting my ass handed to me..

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#6 User is offline   phd Icon

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Posted 07 October 2012 - 05:31 PM

Ranking is just the best way to have kids install hacks to increase their rank.

#7 User is offline   n0un0urs Icon

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Posted 07 October 2012 - 08:07 PM

Okay. If we let away this idea of ranks, what's about my idea to determinate the skill of a player?


#9 User is offline   lebbra Icon

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Posted 08 October 2012 - 09:26 AM

hi, I agree on levels, but not on timing. The list you suggested should be at least multiplied by 3.
consider that:
- after 24 hours of game, a noob is still a noob.
- if someone not newbye format his HD or loose data, always should have a backup (or simply he can recover his auth from this website).
- if someone decide to clean his account, usually it is for "positive reasons".

Concerning ranking I totally disagree. UrT is a game where even 1 or 2 noobs in game do not affect the playability create ranking is useless, fragments the game and reduce the presence on the server.
Furthermore most of time players choose spontaneously servers appropriate to their skill level.

Finally skill. Yes it could be nice to have a global skill for UrT, but how to calculate? When I wrote my bot, I spent a lot of time to create a good formula for skill (I guess it is the best now existing for UrT), but even a good formula depends from too many factors to be considered anything more that a fun stuff.

This post has been edited by lebbra: 08 October 2012 - 09:26 AM

aka Dead f.S. - aka |CoN|-=V0l3ur=-, Playing UrT from 2001 - RedCap bot Developer

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