Sometimes the reload animation for the HK69 is not displayed, while the weapon is in fact reloading. Annoying. Noticed it mostly on abbey2, if that makes any difference.
Also the sliding doors on turnpike haven't been fixed (to office reception area I believer).
Spas damage isn't reported properly with showbullethits 2.
FPS drops still occur too now and then (from 100, down to 30something fps in a sec), mainly on Uptown.
This is all I can think of for now. Still like the game a lot, otherwise I wouldn't even post this.
SPECS:
p4 2,4 Ghz
ATI Radeon 9500 (128 Mb)
512 Mb RAM
100mbit connection
All drivers are up to date.
Thanks for reading, hope it will help.
Advertisement
HK69 reload bug + more
#2 Guest_Annihilator
Posted 18 April 2004 - 01:07 AM
Yes, I experience this problem with the hk69, sometimes as often as 25% of the time.
Yeah, I ran into the door on turnpike last night. This has been reported a few times.
For spas damage I reported this a while ago, it seems to me that the distance modifier isn't being added in.
FPS drop is a common problem but I believe it's a symptom of multiple problems.
Yeah, I ran into the door on turnpike last night. This has been reported a few times.
For spas damage I reported this a while ago, it seems to me that the distance modifier isn't being added in.
FPS drop is a common problem but I believe it's a symptom of multiple problems.
#5 Guest_[n*e*r*d*].SplitKick
Posted 18 April 2004 - 01:58 PM
If the incorrect spas damage can't be fixed, too bad, because I use the damage messages as a way to estimate my opponent's health. With spas damage itself being so random, it would be a great help if the damage report would be accurate.
If the door in turnpike is a mapper problem, I hope the maker of the map has the time to fix it somewhere soon, cause it's really annoying. Either make it slide automatically, or make it a "use" door, the randomness is killing me :)
If the door in turnpike is a mapper problem, I hope the maker of the map has the time to fix it somewhere soon, cause it's really annoying. Either make it slide automatically, or make it a "use" door, the randomness is killing me :)
#8
Posted 19 April 2004 - 12:50 PM
In quake3 you could estimate your oponents health by the scream-in-pain noise that would get worse when he had less health
This fps drop bug is kinda puzzling to me. I play in linux 99% of the time and there's no such thing, once the game starts up it stays at max fps (85, gf3 in my case) from the first second to the quit.
In windows (com_hunkmegs set to 192 like in linux, pc has 512meg ram) the game is near unplayable during the first 3-5 mins or so because of constant disk accessing (PB checks your virtual memory as I read somewhere ?!). Considering this problem is so OS dependent I wonder if it has much to do with UrT code at all.
This fps drop bug is kinda puzzling to me. I play in linux 99% of the time and there's no such thing, once the game starts up it stays at max fps (85, gf3 in my case) from the first second to the quit.
In windows (com_hunkmegs set to 192 like in linux, pc has 512meg ram) the game is near unplayable during the first 3-5 mins or so because of constant disk accessing (PB checks your virtual memory as I read somewhere ?!). Considering this problem is so OS dependent I wonder if it has much to do with UrT code at all.
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement