First off I have searched through some pages of google to find a few topics on this within the urt site but nothing could help. One topic even made |ALPHA|Mission85 give up completely cause there was no fix for him -.- hope won't be same for me.
I've started using 3dsmax 9 (started today) and so far I have successfully created and exported a model which worked in urt.
However, now I have come to wanting to do one with a shader to remove the alpha area of the texture.
I have tried using one out of the funstuff.shader file as well as trying rambetter's one in icyjumps5d. It does not have any effect on the funstuff at all.
This is definitely something with the md3 as I tested the image by replacing the "leetarrow_i" image rambetter had and it worked.
Steps:
Import player head,
Created a square plane above the head model,
Pressed "M" for materials window,
Chose Diffuse as "Bitmap" and selected the texture for what the funstuff will be,
No other settings were changed in the material editor,
Exported as md3 model using correct codes on the filename such as r_0_2.
The image is a circle so the alpha removes the outside to make one.
As before, I was using the rambetter "leet" shader with obviously my own file names.
Ask if you need more info but that's as much as I think you would need to know.
I hope someone can help,
Thanks!
ALSO: Does anyone know why www.blackrayne.net is now access denied for getting models? I do have most of them but was wanting to go back for another look at a few others and most of it's blocked off now...
This post has been edited by J.English: 30 October 2012 - 01:12 PM