zyzz, on 22 December 2012 - 11:52 AM, said:
Raw mouse enables the game to directly read data from the mouse, meaning visibility of all mouse buttons, no input lag from mouse, no mouse cursor "sticking" to the edges of the screen, no mouse buttons getting stuck while shooting. It's by default in most of the modern games, so having a good mouse with 1kHz reporting rate can be used without any constraints.
http://www.r00t.cz/SW/UrbanTerror - finally, this deserve news on a main page. However it makes me wonder how one guy not connected with FS can implement such features while FS couldn't have since 10 years. No offence FS, but I really can't see the problem you have about this:)
//EDIT: I didn't noticed the footer at that page and that it was created by r00t. Then it's even harder for me to understand why it's not in an official source branch. And I'm not talking about experimental features, but all these nice little changes that are there.
This post has been edited by Garreth: 22 December 2012 - 04:42 PM