I have a window that uses the 'glass/darkglass' shader. I then have a brush behind the window for the purpose of blocking you from seeing right through to the skybox. But, as you can see in the below screenshot, you still can see right through to the skybox, even though this brush is there. Anyone know why this is happening and how it can be fixed? Thanks.
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Glass Window Issue
#2
Posted 05 February 2013 - 08:18 AM
Is your brush onto which you applied the window shader touching the wall brush?
Caulk all sides of the window brush except the front side where the window shader goes, apply the shader to that side only.
Caulk all sides of the window brush except the front side where the window shader goes, apply the shader to that side only.
[img]http://img32.imagesh...69/marleen3.png[/img]
utHD_LilliMarleen
utHD_LilliMarleen
#3
Posted 05 February 2013 - 10:55 AM
TyberiusPrime, on 05 February 2013 - 08:18 AM, said:
Is your brush onto which you applied the window shader touching the wall brush?
Caulk all sides of the window brush except the front side where the window shader goes, apply the shader to that side only.
Caulk all sides of the window brush except the front side where the window shader goes, apply the shader to that side only.
I tried with and without a space between the window brush and wall brush. The result was the same. And yes, I applied the glass shader to only the front side of the window brush. All the other sides are caulked.
#4
Posted 05 February 2013 - 11:11 AM
Delete that window brush and make a fresh one, and see if you didn't accidentally apply the window shader to the other side of the wall brush.
[img]http://img32.imagesh...69/marleen3.png[/img]
utHD_LilliMarleen
utHD_LilliMarleen
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