mouse sensitivity
value below 1
#1
Posted 10 August 2012 - 01:55 AM
#3
Posted 10 August 2012 - 05:56 AM
EDIT sorry didn't notice that this was in Mac support section...
This post has been edited by thelionroars: 10 August 2012 - 11:04 AM
#4
Posted 10 August 2012 - 09:17 AM
But it feels the same. Only value is lower .
I also have 3500dpi setting. And value is very low.
But what matters is i am playing it with similar experience.
"Treat Others The Way You Want To Be Treated"
"One of the greatest victories you can gain over someone is to beat him at politeness"
[IMG]http://i1114.photobu...r1988/val-1.jpg[/IMG]
[img]http://cache.www.gam...E1B5_2E3226.png[/img]
#5
Posted 10 August 2012 - 11:11 AM
since i was able to use my mouse in 4.1.1. with 0,59 sens .. i figured 4.2 should be capable of doing what 4.1.1. did... but maybe i am wrong ...
#6
Posted 10 August 2012 - 12:05 PM
in_mouse -1
in_mouse 1
(3rd party client with raw mouse support: in_mouse 2 or in_rawmouse 1 not supported with current 4.2 build)
in_restart or game restart needed to accept the new settings.
Quote
#7
Posted 10 August 2012 - 12:44 PM
a few hours later:
so i deleted urt... and got rid of my library files as well ... downloaded urt 4.2 again ..installed again... and after that urt seems to be able to handle values below 1 ..
still a mystery to me ...
This post has been edited by KarlMariaSeeberg: 10 August 2012 - 02:31 PM
#8
Posted 13 September 2012 - 09:10 PM
what would it do on a mac ?
The only gripe I have at the moment is that my usb overdrive doesn't detect the urt 4.2 executable to set the mouse to my settings for quake, namely max speed and no operating system acceleration. Other than that it feels exactly the same when setting overdrive manually. I use 5700 dpi btw (logi G500 or razer lachesis, doesn't matter much)
KarlMariaSeeberg, on 10 August 2012 - 12:44 PM, said:
a few hours later:
so i deleted urt... and got rid of my library files as well ... downloaded urt 4.2 again ..installed again... and after that urt seems to be able to handle values below 1 ..
still a mystery to me ...
#9
Posted 14 September 2012 - 09:13 AM
I had sens 0.33 (and cl_mouseaccel 0.013) with 5600dpi and 1000Hz polling, but i decided to reduce polling to 500Hz (also less charge for the CPU) and increase sens to 0.7 and cl_mouseaccel to 0.3
mouse movement are more fluid and accurate.
[img]http://www.dead.it/UrT/logop.png[/img]
#10
Posted 14 September 2012 - 09:28 PM
Considering any mouse movement the game renders is where it is finally positioned before each frame drawn, using 1000 or 500 Hz won't do squat when playing at 60 fps which is still only half of 'regular' mouse polling speed.
I also noticed there is a in_disablemacosxmouseaccel which when set to 1 will use the mouse input device directly instead of letting OS X handle it and add its famed 'dirty' acceleration.
lebbra, on 14 September 2012 - 09:13 AM, said:
I had sens 0.33 (and cl_mouseaccel 0.013) with 5600dpi and 1000Hz polling, but i decided to reduce polling to 500Hz (also less charge for the CPU) and increase sens to 0.7 and cl_mouseaccel to 0.3
mouse movement are more fluid and accurate.