1. Is a map that reaches 4096 on any side (in Radiant) big? An almost-square (not exact one).
2. What about using meshes for things that would otherwise be detailed brushes? Not all of them, but for example roofs, decorations on buildings?
3. I was wondering about the structural brushes. If we have buildings in the map that only serve the purpose providing the layout (and well the environemnt)... how do we do them?
Do we place a single huge brush that represents the building or do we place only the "walls"? What's the best way?
4. When two walls meet in a perpendicular fashion, how are they supposed to meet? (The shape 1 is there for completeness actually and I don't really use it, since I know it's wrong.)
This post has been edited by Kolossus: 17 March 2013 - 12:55 PM