I've tried making a brushwork in GtkRadiant, exported it as .obj and imported in blender, modified that, trying to keep the size, UV mapping and then exporting as .ase into Radiant, but the new model comes huge, so when I scale it down it never really matched the Radiant grid, therefore making it not quite fitting to the pre-existing brushwork.
Any solutions?
By the way, I'm speaking of an architectural model of course. My alternative would be to use the brushes I made and turn that into ase, but I was wondering...
What is more convenient: Having just those brushes and set them as detail or make them a model?
This post has been edited by Kolossus: 23 March 2013 - 12:32 PM