I have a private server in 4.2.010 with
set auth_enable "1"
set auth_notoriety "1"
set auth_tags "1"
set auth_cheaters "1"
set auth_verbosity "0"
set auth_log "1"
set auth_groups "2609"
set auth_owners "2609"
but there are non-authed players that are allowed to join into this server (althought those authed that don't match the auth_groups requirement are correctly kicked).
If I join this server while im logged off from auth, I can see this in my games.log (looks like I'm considered by the server as a bot ?) :
AccountValidated: 3 - - 0 - "0"
auth_notoriety "1" is set back to 0 on map change maybe the problem comes from here ?
Note: sorry for duplicate topic with this one. I am not able to delete the old one as I think its place should be in the Auth related section