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[4.2] Update 4.2.011
#21
Posted 07 April 2013 - 07:07 AM
Running the updater atm but I like what Im seeing in the changelog
no more bunnyhop feeling when jumping and more interesting to see is that the torso gets prio over arms, cuz omg that was annoying. I never had so much arm hits in my +2 years of playing as I have/had in 4.2
And rly curious about the death animation. I hope its fixed enough so it stops me from shooting @ dead guys xD
but overall Im rly happy with the changes that Im seeing
Now hurry up damn updater I wanna test
Keep up the good work
no more bunnyhop feeling when jumping and more interesting to see is that the torso gets prio over arms, cuz omg that was annoying. I never had so much arm hits in my +2 years of playing as I have/had in 4.2
And rly curious about the death animation. I hope its fixed enough so it stops me from shooting @ dead guys xD
but overall Im rly happy with the changes that Im seeing
Now hurry up damn updater I wanna test
Keep up the good work
Caffeine and Nicotine, the main ingredients required to produce socially acceptable behavior in me and some alcohol to undo it all
[IMG]http://i17.photobuck...40964-klein.jpg[/IMG]
[IMG]http://i17.photobuck...40964-klein.jpg[/IMG]
#22
Posted 07 April 2013 - 09:05 AM
BladeKiller, on 07 April 2013 - 05:13 AM, said:
We'll be updating Prague v2 to meshes more and more. I wanted some feedback on the layout before we convert more of the old brush buildings so I decided to release it for 4.2. I had to remove a lot of the plants and other details to get it to compile with q3map2. FPS is slow because of the old brush buildings.
I personally don't like the new Praque (maybe I get accustomed with it later).
It looks partially like plastic (in the hotel at chrystal lounge or the house at fountain square with the UrT ad on it). That fits not at all to the old buildings/ ruins.
Because of that and the changed music (the blowing wind is missed on Execution Square [you have rain here now] too) it has a complete different atmosphere.
--
ItsMe
PS:
Can it be that the corridor in the hotel is now shorter?
#23
Posted 07 April 2013 - 09:13 AM
BladeKiller, on 07 April 2013 - 05:13 AM, said:
We'll be updating Prague v2 to meshes more and more. I wanted some feedback on the layout before we convert more of the old brush buildings so I decided to release it for 4.2. I had to remove a lot of the plants and other details to get it to compile with q3map2. FPS is slow because of the old brush buildings.
The layout is very nice on Prague v2, I like the urban terror adverdising on the wall. I guess it is artwork by Nounou. Some textures looks more detailed to me.
The map seams to have a funny game play but I haven't played yet. Hope I will do soon.
Nice work
#24
Posted 07 April 2013 - 09:54 AM
Regarding Praguev2, the layout is much better than the old Prague and (as it stands) the map will be decent for TDM and CTF at least. The ledges are great, but will need features of some kind to make them look like they belong where they are, and maybe some reason for the entryways. This also applies to the stone wall which is freestanding. You may want to consider adding another entrance to Red flag area, at the moment the map leaves blue side at a disadvantage for CTF. Exteriors of buildings and the interior section will need some visual consistency.
This post has been edited by thelionroars: 07 April 2013 - 09:55 AM
[img]http://i.imgur.com/OQ7HC64.gif[/img]
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#26
Posted 07 April 2013 - 01:03 PM
The updater failed for me as well.
I had to start again the full update twice before it completely worked.
Will the MOUSE4 and MOUSE5 be implemented in further realease ? In 4.1 the MOUSE4 button was, at least, implemented.
The way the SPAS is carried is weird.
The voice at the end of the round (TS mode) saying "BLUE/RED team wins"
is related to the color choose by the player himself ? Cause the voice were saying "blue team wins" although it was the red team which were winning the round.
(not a big deal imho)
I had to start again the full update twice before it completely worked.
Will the MOUSE4 and MOUSE5 be implemented in further realease ? In 4.1 the MOUSE4 button was, at least, implemented.
The way the SPAS is carried is weird.
The voice at the end of the round (TS mode) saying "BLUE/RED team wins"
is related to the color choose by the player himself ? Cause the voice were saying "blue team wins" although it was the red team which were winning the round.
(not a big deal imho)
#27
Posted 07 April 2013 - 02:16 PM
nice update! though this update plus 4.1 animations would be better.. hits are great!
#28
#29
Posted 07 April 2013 - 03:26 PM
Hello!
Hey very very much thabks!! Maybe especially Mrs Bladekiller?
but....sadly... while ingame the team name is dislpayed as fugitives:
In the setup screen is still as orange:
Don't mind the strange thing in the 1st screenshot, everything works normally :D
Nice update as always!! Nice the new chavalry skin set :D though I preferred the more "rough" sound prevoously before, of the g-lock >.< xD
For the next update may I dare to suggest:
1) fix the above mentioned bug
2) to have more short sleeved displayng playing the characters
3) Replace the purple skin set with some other colour?? (pleave avoid everything too showvy ; ) ) or at least remove from the game?
4) make orange colour more darker
4) Adjusting black skin since the nickmane displayed in the messages flow (x bled to death from y bulletes, ect.) since is too much unreadable?
5) Wish for the funstuff return? (nothing a matter of life and death though :P)
thanks and byez!! <3
Quote
Changed orange team name to 'Fugitives'
Hey very very much thabks!! Maybe especially Mrs Bladekiller?
but....sadly... while ingame the team name is dislpayed as fugitives:
In the setup screen is still as orange:
Don't mind the strange thing in the 1st screenshot, everything works normally :D
Nice update as always!! Nice the new chavalry skin set :D though I preferred the more "rough" sound prevoously before, of the g-lock >.< xD
For the next update may I dare to suggest:
1) fix the above mentioned bug
2) to have more short sleeved displayng playing the characters
3) Replace the purple skin set with some other colour?? (pleave avoid everything too showvy ; ) ) or at least remove from the game?
4) make orange colour more darker
4) Adjusting black skin since the nickmane displayed in the messages flow (x bled to death from y bulletes, ect.) since is too much unreadable?
5) Wish for the funstuff return? (nothing a matter of life and death though :P)
thanks and byez!! <3
#30
Posted 07 April 2013 - 03:31 PM
Ludsky, on 07 April 2013 - 10:37 AM, said:
Bug >>
maybe a small description to that because the bug happens only at the first time.
Have discovered this too under Windows & Linux.
The screen with the missed player avatars happens only for the first time.
By select the menu while a game it works and after all the bug disapear.
Have make some investigation my guessing:
In the q3config.cfg for the first start parameters / settings for:
seta color1 & seta color2 is missing
seta color1 "4"
seta color2 "5"
By clicking on "Choose the skin for ..." it also disapear.
So in my opinion a littel, tiny, minor bug.
Maybe the default skins should preselected here, but this happens automatically after the first gaming round.
Cheers