How can I load textures from a sub-subdirectory of "textures", e.g. textures/mymap/terrain, in GTKRadiant 1.6?
Whatever I try, only the textures in the textures/mymap folder show up, but not the ones saved in textures/mymap/terrain..
I guess I could write a shader for every textureimage in the terrain folder, but I'de rather not do that since I don't need shaders and there are quite a few images in that folder...
Does anyone know how I can get GTKRadiant to load these texturefiles?
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Load textures in GTKRadiant 1.6
Load textures from sub-subdirectroy of q3ut4/textures
#1
Posted 30 April 2013 - 04:42 PM
Experimental Map Manager for Urban Terror and other Quake 3 based games: ArgUrTMapManager
Fractal Image Calculator: Fraktalysator
Fractal Image Calculator: Fraktalysator
#3
Posted 30 April 2013 - 04:57 PM
You can move the terrain textures to a folder named mymap_terrain or something
If have multiple folders named mymap_terrain, mymap_sky, mymap_concrete etc you'll get a drop-down menù named mymap in the texture's window
If have multiple folders named mymap_terrain, mymap_sky, mymap_concrete etc you'll get a drop-down menù named mymap in the texture's window
This post has been edited by Markinho: 30 April 2013 - 04:58 PM
#4
Posted 30 April 2013 - 04:59 PM
Im not sure if thats what you mean, but I've already tried adding "textures/mymap/terrain" to shaderlist.txt..
Experimental Map Manager for Urban Terror and other Quake 3 based games: ArgUrTMapManager
Fractal Image Calculator: Fraktalysator
Fractal Image Calculator: Fraktalysator
#5
Posted 30 April 2013 - 05:04 PM
Markinho, on 30 April 2013 - 04:57 PM, said:
You can move the terrain textures to a folder named mymap_terrain or something
If have multiple folders named mymap_terrain, mymap_sky, mymap_concrete etc you'll get a drop-down menù named mymap in the texture's window
If have multiple folders named mymap_terrain, mymap_sky, mymap_concrete etc you'll get a drop-down menù named mymap in the texture's window
Thanks for that suggestion, I didnt know that.
But, if possible, I would prefer to keep my folder structure:
textures
{
mymap
{
terrain {terrain1.png, terrain2.png, ...}
sky {...}
}
}
edit: okey, I'll go with Markinho's solution. Thanks for your answers :)
This post has been edited by ArgusMagnus: 30 April 2013 - 08:02 PM
Experimental Map Manager for Urban Terror and other Quake 3 based games: ArgUrTMapManager
Fractal Image Calculator: Fraktalysator
Fractal Image Calculator: Fraktalysator
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