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Load textures in GTKRadiant 1.6 Rate Topic: -----

Load textures from sub-subdirectroy of q3ut4/textures

#1 User is offline   ArgusMagnus Icon

  • Account: argusmagnus
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Posted 30 April 2013 - 04:42 PM

How can I load textures from a sub-subdirectory of "textures", e.g. textures/mymap/terrain, in GTKRadiant 1.6?
Whatever I try, only the textures in the textures/mymap folder show up, but not the ones saved in textures/mymap/terrain..
I guess I could write a shader for every textureimage in the terrain folder, but I'de rather not do that since I don't need shaders and there are quite a few images in that folder...

Does anyone know how I can get GTKRadiant to load these texturefiles?
Experimental Map Manager for Urban Terror and other Quake 3 based games: ArgUrTMapManager
Fractal Image Calculator: Fraktalysator

#2 User is offline   MajkiFajki Icon

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Posted 30 April 2013 - 04:54 PM

I always add texture folder to shader list. Quick and easy. Also, during compilation that assures if there is shader somewhere, it will be used by compilator.


#4 User is offline   ArgusMagnus Icon

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Posted 30 April 2013 - 04:59 PM

Im not sure if thats what you mean, but I've already tried adding "textures/mymap/terrain" to shaderlist.txt..
Experimental Map Manager for Urban Terror and other Quake 3 based games: ArgUrTMapManager
Fractal Image Calculator: Fraktalysator

#5 User is offline   ArgusMagnus Icon

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Posted 30 April 2013 - 05:04 PM

View PostMarkinho, on 30 April 2013 - 04:57 PM, said:

You can move the terrain textures to a folder named mymap_terrain or something
If have multiple folders named mymap_terrain, mymap_sky, mymap_concrete etc you'll get a drop-down menù named mymap in the texture's window


Thanks for that suggestion, I didnt know that.
But, if possible, I would prefer to keep my folder structure:

textures
{
    mymap
    {
        terrain {terrain1.png, terrain2.png, ...}
        sky {...}
    }
}


edit: okey, I'll go with Markinho's solution. Thanks for your answers :)

This post has been edited by ArgusMagnus: 30 April 2013 - 08:02 PM

Experimental Map Manager for Urban Terror and other Quake 3 based games: ArgUrTMapManager
Fractal Image Calculator: Fraktalysator

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