Does anybody know whats going on here? I did a small map (my first) two ore three months ago, where I did things the same way (as far as I remember) and it worked, so im a little confused here..
And I've got a second, shader-related, problem: I want a "grass" shader, which displays a grass-texture and allows the player to walk through. For testing, I simply made a cross with two brushes, applied my grass shader to the four large faces and the nodraw shader to the other ones. Apart from the problem above, which i have with most textures in that map (well not a map, just a small testing room) not just on one brush, it looks "good", but the player is blocked by the grass..
The surfaceparms are identical with the ones specified in the nodraw-shader, through which I can walk in-game, except for "surfaceparm nodraw" and "surfaceparm nolightmap". So I really dont unterstand why this isnt working.
Here's my shader, can someone tell me what wrong with it?
textures/minecraft_blocks/tallgrass
{
surfaceparm nonsolid
surfaceparm nomarks
surfaceparm trans
qer_editorimage textures/minecraft_blocks/tallgrass.png
{
map textures/minecraft_blocks/tallgrass.png
blendFunc blend
}
}
Note: Im really just beginning to understand this shader-thing and mapping in general. I read through a lot already, but I would really appreciate some help from someone who knows his way around shaders and mapping :)
This post has been edited by ArgusMagnus: 08 May 2013 - 12:59 PM