Urban Terror Forums: How to create bots - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

How to create bots Rate Topic: -----

#1 Guest_darth_biggs

Posted 13 February 2005 - 10:09 PM

hey.
i just created a ut map. now how do i make bots so I can play offline?

#2 Guest_=BAND=Squad Leader

Posted 13 February 2005 - 11:34 PM

Creating bots is quite simple. Just use q3map2 and do a "BSPC" compile. This will create an .aas file which you put in the "maps" part of your pk3. Simple as that.

#3 Guest_darth_biggs

Posted 14 February 2005 - 11:57 PM

ok so now I have q3map2. Now how do i get it to work?

#4 User is offline   Hybridesque (old) Icon

  • Joined: 08-February 04
  • Posts: 427
  • LocationBradford, UK

Posted 15 February 2005 - 12:28 AM

I think Squaddie has got you confused.

The bot navigation file (<mapname>.aas) is created by BSPC.exe that resides in your Quake III Arena/Radiant (or Radiant-1.4) depending on your set-up.

What I can suggest is that you download Q3Map2Build. http://www.ut.map-de...load.php?view.7

with it get this: http://www.ut.map-de...load.php?view.8 to update the definition file for the latest Q3Map2 (the map compiler).

As for using Q3Map2Build? I suggest that you read this.
http://www.shadowspa...q3map2build.htm

If you're using Q3Map2 to compile your maps, and it is -meta for the BSP phase (which is normally the case and ought to be), then make sure that the -forcesidesvisible is checked for the BSPC phase, otherwise the bots go dumb.

Hope that helps.

#5 Guest_darth_biggs

Posted 16 February 2005 - 01:28 AM

That tutorial didnt explain how to implement these stuff in my map. Can someone tell me how they use q3map2build. Thanks.

bullet_loaderAdvertisement

#6 User is offline   Muffie Icon

  •   QA member   
  • Account: muffie
  • Country:
  • Joined: 28-February 10
  • Posts: 3,313

Posted 19 February 2005 - 06:12 AM

i think u have to use the -bsp2aas switch or put -bsp2aas in your compile line

#7 User is offline   tub (old) Icon

  • Joined: 07-February 04
  • Posts: 464
  • Locationut_abbey

Posted 19 February 2005 - 10:42 AM

Try something like the following

c:quake3Radiant-1.4> bspc -forcesidesvisible -bsp2aas c:quake3q3ut3mapsmymap.bsp

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942