1up Ending 4.1 and 4.1.1 Support
Ending Support sometime between June 30, 2013 - July 4, 2013
#11
Posted 03 June 2013 - 10:36 PM
the other problem would be that zombie mode should be played at least with 16+ players, to do so on 4.2 would mean making zombie bots just to have something to start with. with all the sympathy and fun i had playing Z9 zombie mod, i'm quite skeptical this would work here at this moment.
#12
Posted 04 June 2013 - 12:27 AM
Ronaldlee, on 03 June 2013 - 09:21 PM, said:
sv_blueteamweps (list of allowed weapons)
Only those 2 commands are actually needed. The other ones are either already there or not necessary.
You could argument on the fact the damage changes is important. Then what I suggest would just have a health modification rather than a damge one.
g_extrahealth 1 would grant 5 times more health to red team (the default zmb team) or something like that. Or have the command specific to the team g_redextrahealth, g_blueextrahealth.. or health specific with argument being a health mutiplier 1 = normal, 2 = double health, 3=tripple.. etc.
@n1n, you can have zombie to be an extra mode based on TS and having the possibility to modify cg_walljumps an cg_nodamage in it also and it would be just fine.
This post has been edited by Biddle: 04 June 2013 - 12:30 AM
#13
Posted 04 June 2013 - 01:28 AM
This post has been edited by Ronaldlee: 06 September 2013 - 03:21 PM
#15
Posted 04 June 2013 - 03:20 PM
Biddle, on 04 June 2013 - 07:19 AM, said:
Just set "g_nostamina" to 1.
I certainly know that since that was coded years ago specifically for 1up. It was part of our enhancements to the jump mode, and it was built into the very first Urt "save", "load" and "goto" feature for the Urt binary.
This post has been edited by Ronaldlee: 04 June 2013 - 03:21 PM
#16
Posted 04 June 2013 - 05:39 PM
Biddle, on 04 June 2013 - 12:27 AM, said:
there was a good reason FS banned some modified servers from the master server a good while ago.
#17
Posted 01 July 2013 - 02:47 AM
1up transitioned our servers over to 4.2 today then updated them all to 4.2.013.
We have six Urt 4.2 servers now and have ended 4.1 support.
This is our way of trying to support to the work product of the Urt Dev Team.
-Ron