Posted 23 May 2013 - 04:20 AM
Solid = you see the ladderclip texture (which usually is different from the actual ladder texture) and can’t climb?
Many problems have ridiculously simple causes — are you completely sure you used the shader to texture, rather than the qer_editorimage texture? I’ve made this mistake quite a few times myself. In case you didn’t know, qer_trans controls the transparency of the texture shown in the editor, so if it’s translucent in Radiant, you’re indeed using the shader.
Another reason might be a shader conflict — you may have another textures/ut4_five_zombies/ladderclip in another .shader file that gets loaded after the correct one (everything in Quake is loaded alphabetically, in case of a name conflict the asset from B will overwrite the one from A etc).
Can’t think of anything else right now.
BTW, using both nonsolid and playerclip keywords is pointless — it doesn’t cause any harm, but you’re telling the game “do not block the player in any way, err no, scratch this, totally do block the playerâ€. Same goes for nodraw and trans (nodraw is transparent and nonsolid, trans is transparent and solid). It’s enough to use
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm noimpact
surfaceparm ladder
in a ladderclip.