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ut4.2 jumpmode Rate Topic: -----

if it possible to make waypoints

#1 User is offline   oofaithoo Icon

  • Account: oofaithoo
  • Country:
  • Joined: 01-May 13
  • Posts: 4

Posted 16 June 2013 - 09:06 PM

Hey guys ,
i test a lot of with the ut_jumpstart ut_jumpstop
and ut_jumpcancel
but i dont found a way for add waypoints with types ec , so i will ask if it possible with this ,to make waypoints, if it not so i have a idea for add
ut_jump(way/waypoint/poin) or so ,

and my 2. question is :
anyone have make the radiant ent files for 4.2 ? or need i make it by myself?

greet oOFaithOo

Edit: i have maked my own ent
but i think its not perfect

<!--
=============================================================================

UT_JUMP ENTITY

=============================================================================
-->

<list name="colorIndex2">
  <item name="black" value="0"/>
  <item name="red" value="1"/>
  <item name="green" value="2"/>
  <item name="yellow" value="3"/>
  <item name="blue" value="4"/>
  <item name="cyan" value="5"/>
  <item name="magenta" value="6"/>
  <item name="white" value="7"/>
</list>

<point  name="ut_jumpstart" color="0 .5 0" box="-8 -8 -8 8 8 8">
Trigger this to start the timer.
-------- KEYS --------
<targetname key="targetname" name="Targetname">this must point by a trigger_multipe entity.</targetname>
<string key="name" name="name">the name of the way</string>
<integer key="type" name="type">number of waytype.</integer>
<boolean key="notteam" name="Hidden For Teamplay">when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.</boolean>
<colorIndex2 key="color" name="Text Color" value="7">color of the text displayed in upleft. Set to 0-7 for color.</colorIndex2>
</point>

<point name="ut_jumpcancel" color="0 .5 0" box="-8 -8 -8 8 8 8">
Trigger this to canceld the timer.
-------- KEYS --------
<targetname key="targetname" name="Targetname">this must point by a trigger_multipe entity.</targetname>
<string  key="name" name="name">the name of the way</string>
<integer key="type" name="type">number of waytype.</integer>
<boolean key="notteam" name="Hidden For Teamplay">when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.</boolean>
</point>

<point name="ut_jumpstop" color="0 .5 0" box="-8 -8 -8 8 8 8">
Trigger this to stop the timer.
-------- KEYS --------
<targetname key="targetname" name="Targetname">this must point by a trigger_multipe entity.</targetname>
<string key="name" name="name">the name of the way</string>
<integer key="type" name="type">number of waytype.</integer>
<boolean key="notteam" name="Hidden For Teamplay">when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.</boolean>
</point>

This post has been edited by oofaithoo: 16 June 2013 - 09:39 PM


#2 User is offline   Noxtty8 Icon

  • Account: noxtty8
  • Joined: 04-August 12
  • Posts: 150

Posted 16 June 2013 - 10:34 PM

Well you pretty much have to add the small bit where it gives ut_start & ut_stop in ent file.

About waypoints, I've suggested that to Fenix earlier, but I don't think it's gonna happen soon if it's gonna ever happen :/

add this to urbanterror.def
*/
 /*QUAKED ut_jumpstart (0.5 0.0 0.7)(-16 -16 -16) (16 16 16) 

Start line for jump maps.Attach this entity to a trigger where you want the timer to be tripped at the beginning of the jump route. 

-------- KEYS --------

targetname : activating trigger points to this.

notfree : when set to 1, entity will not spawn in "Free for all" and "LMS" modes.

notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.

*/



/*QUAKED ut_jumpstop (1.0 0.0 0.0)(-16 -16 -16) (16 16 16) 

Stop line for jump maps. Attach this entity to a trigger where you want the timer to stop at the end of the jump route.

-------- KEYS --------

targetname : activating trigger points to this.

notfree : when set to 1, entity will not spawn in "Free for all" and "LMS" modes.

notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.

*/


//	*	*	*	*	*	*	*	*


This post has been edited by noxtty8: 16 June 2013 - 10:37 PM


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