i test a lot of with the ut_jumpstart ut_jumpstop
and ut_jumpcancel
but i dont found a way for add waypoints with types ec , so i will ask if it possible with this ,to make waypoints, if it not so i have a idea for add
ut_jump(way/waypoint/poin) or so ,
and my 2. question is :
anyone have make the radiant ent files for 4.2 ? or need i make it by myself?
greet oOFaithOo
Edit: i have maked my own ent
but i think its not perfect
<!--
=============================================================================
UT_JUMP ENTITY
=============================================================================
-->
<list name="colorIndex2">
<item name="black" value="0"/>
<item name="red" value="1"/>
<item name="green" value="2"/>
<item name="yellow" value="3"/>
<item name="blue" value="4"/>
<item name="cyan" value="5"/>
<item name="magenta" value="6"/>
<item name="white" value="7"/>
</list>
<point name="ut_jumpstart" color="0 .5 0" box="-8 -8 -8 8 8 8">
Trigger this to start the timer.
-------- KEYS --------
<targetname key="targetname" name="Targetname">this must point by a trigger_multipe entity.</targetname>
<string key="name" name="name">the name of the way</string>
<integer key="type" name="type">number of waytype.</integer>
<boolean key="notteam" name="Hidden For Teamplay">when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.</boolean>
<colorIndex2 key="color" name="Text Color" value="7">color of the text displayed in upleft. Set to 0-7 for color.</colorIndex2>
</point>
<point name="ut_jumpcancel" color="0 .5 0" box="-8 -8 -8 8 8 8">
Trigger this to canceld the timer.
-------- KEYS --------
<targetname key="targetname" name="Targetname">this must point by a trigger_multipe entity.</targetname>
<string key="name" name="name">the name of the way</string>
<integer key="type" name="type">number of waytype.</integer>
<boolean key="notteam" name="Hidden For Teamplay">when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.</boolean>
</point>
<point name="ut_jumpstop" color="0 .5 0" box="-8 -8 -8 8 8 8">
Trigger this to stop the timer.
-------- KEYS --------
<targetname key="targetname" name="Targetname">this must point by a trigger_multipe entity.</targetname>
<string key="name" name="name">the name of the way</string>
<integer key="type" name="type">number of waytype.</integer>
<boolean key="notteam" name="Hidden For Teamplay">when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.</boolean>
</point>
This post has been edited by oofaithoo: 16 June 2013 - 09:39 PM