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Explosion shader or so? Rate Topic: -----

#1 User is offline   J.English Icon

  • Account: jenglish
  • Main tag: [SnP]
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  • Joined: 03-April 11
  • Posts: 119

Posted 08 August 2013 - 10:26 AM

Hello,
I frankly have no idea and it's probably not necessary anyway.
I came up with this yesterday while mapping:


Just wondering if anyone had any thoughts on whether it would be possible to make an explosion effect of sorts to go along with it.
Sort of like an HE nade going off would certainly be beneficial.
As I said it's not completely necessary as the sound effect could just be enough but yeah, thought I'd ask and see.

Thanks.

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