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ut4_villa [alpha] Rate Topic: ***** 1 Votes

#1 User is offline   Nstar Icon

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Posted 26 September 2013 - 06:43 AM

ut4_villa

A small map supporting all game types (though only reccomended for LMS, FFA, TDM, TS), villa is loosely based on upscale villas in Ho Chi Minh City's District 2.

Downloads:

a11: ut4_villa_a11 - 11.2 MB

a10: ut4_villa_a10 - 11.8 MB

.map: ut4_villa_a10.map - 512 kB

Screens:


here



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This post has been edited by Biddle: 30 January 2014 - 04:52 AM
Reason for edit: Added the images as requested by author.


#2 User is offline   smokeyurt Icon

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Posted 26 September 2013 - 07:24 AM

any screenshots? :)

#3 User is offline   Nstar Icon

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Posted 26 September 2013 - 07:31 AM

View Postsmokeyurt, on 26 September 2013 - 07:24 AM, said:

any screenshots? :)


i'll take some now and add to the op... also, if u want to play, it's on our bomb server

/connect urt.vrzclan.com:27962
4.2.014 ofc!!

#4 User is offline   smokeyurt Icon

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Posted 26 September 2013 - 07:37 AM

ok thanks :)

#5 User is offline   NulL Icon

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Posted 26 September 2013 - 07:41 AM

View Postsmokeyurt, on 26 September 2013 - 07:24 AM, said:

any screenshots? :)


^What he said. Also your download link doesn't work.

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#6 User is offline   thelionroars Icon

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Posted 26 September 2013 - 11:18 AM

View PostNulL, on 26 September 2013 - 07:41 AM, said:

Also your download link doesn't work.


The .pk3 worked for me, but not the .map

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Posted 26 September 2013 - 01:59 PM

View PostNulL, on 26 September 2013 - 07:41 AM, said:

^What he said. Also your download link doesn't work.


All fixed, check OP for edits :D

#8 User is offline   J.English Icon

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Posted 26 September 2013 - 11:30 PM

Not too shabby for a first map. I've seen a lot worse.
I would recommend reducing texture sizes to make the resolution look a bit better though. (Press s and scale them to 0.5 is best).
Well done though :)

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Posted 27 September 2013 - 08:09 AM

View PostJ.English, on 26 September 2013 - 11:30 PM, said:

Not too shabby for a first map. I've seen a lot worse.
I would recommend reducing texture sizes to make the resolution look a bit better though. (Press s and scale them to 0.5 is best).
Well done though :)


will do, i also noticed my textures look a lot worse after compile, but i thought that was my bad gfx settings to suit my crappy old laptop... will that steal some fps away, or is it one of those things that just looks bad and doesn't improve performance?

oh yeah, and thanks man... this was a lot of fun, but i cerainly won't do a whole house in/outside next time... so hard to control gameplay flow and a lot of intricacies that aren't worth the trouble in the end... next time i'll do a normal map with alley ways and such... i really want to get good at terrain too... i've had fun experimenting with that

after a while, i realized this wouldn't be the next orbital/tohunga, so i decided to put focus on FFA. As i am an admin at UTSC, i think i'll abuse that authority and put this in the rotation for our next asia-pacific knockout [trollface.png] mueueueue

This post has been edited by xoai: 27 September 2013 - 08:14 AM


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Posted 07 October 2013 - 03:06 AM

Alpha 11 released

changelog:
added locations
improved texture scaling/appearance

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