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External lightmaps and bump mapping Rate Topic: -----

don't work together

#1 User is offline   rayne2 Icon

  • Account: rayne2
  • Joined: 17-May 13
  • Posts: 102

Posted 02 December 2013 - 12:11 AM

Problem is simple to describe, probably not so simple to solve.

External lightmaps work perfectly with the vanilla client, but the mitsu/root build messes them up completely and causes the external lightmap to tile across the surface.


Anyone willing to take a look at it and see if it can be fixed?


#3 User is offline   rayne2 Icon

  • Account: rayne2
  • Joined: 17-May 13
  • Posts: 102

Posted 06 December 2013 - 09:11 PM

View PostHappyday, on 03 December 2013 - 12:26 PM, said:

I've mentioned this a long time ago. I doubt this will ever get fixed. You could simply use a higher lightmap scale for the areas where you want nice shadows or once you've got your lightmap as texture use it as a decal.

I'm aware of all the workarounds and solution currently available. A lower lightmap scale would be a decent solution if the lightmap limit would be higher.
It's i think barely 4 MB right now IIRC.

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