Problem is simple to describe, probably not so simple to solve.
External lightmaps work perfectly with the vanilla client, but the mitsu/root build messes them up completely and causes the external lightmap to tile across the surface.
Anyone willing to take a look at it and see if it can be fixed?
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External lightmaps and bump mapping
don't work together
#3
Posted 06 December 2013 - 09:11 PM
Happyday, on 03 December 2013 - 12:26 PM, said:
I've mentioned this a long time ago. I doubt this will ever get fixed. You could simply use a higher lightmap scale for the areas where you want nice shadows or once you've got your lightmap as texture use it as a decal.
I'm aware of all the workarounds and solution currently available. A lower lightmap scale would be a decent solution if the lightmap limit would be higher.
It's i think barely 4 MB right now IIRC.
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