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Ower group and website not in sync Rate Topic: -----

#1 User is offline   Killerkarla Icon

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Posted 11 December 2013 - 08:11 PM

Hi,

I am facing a problem with the "auth_owners" ID and the presentation of the website (group page and server page):
The auth owner group is working properly, the server recognize the users correctly. However since several weeks, it is not possible to add new server to a group. There will be permanently the error "OWNERSHIP ERROR" shown. The given hint is already performed, the owners ID is entered in the server config file. The server is recognizing the players, when they connect correctly, so the group and the auth system are in sync. But the website is still showing, that there is a ownership error.




Thanks & regards,

Killerkarla

This post has been edited by Killerkarla: 11 December 2013 - 08:41 PM

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#2 User is offline   Nitro Icon

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Posted 12 December 2013 - 01:35 AM

can you stop your server, remove its log file.
and start the server with an empty log file and copy paste the log here after the server has started back up?
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#3 User is offline   Warsheep Icon

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Posted 12 December 2013 - 06:00 PM

hey ther i get the selm problem ,
my log is (console log not games.log)
----------------------
81760 files in pk3 files
Loading vm file vm/qagame.qvm...
total 0, hsize 1021, zero 1021, min 0, max 0
total 27866, hsize 1021, zero 0, min 5, max 61
VM file qagame compiled to 9874778 bytes of code (0x7f80d038d000 - 0x7f80d0cf7d5a)
compilation took 3.831427 seconds
qagame loaded in 68363744 bytes on the hunk
------- Game Initialization -------
name: q3urt42
version: 4.2.016
date: Dec 05 2013
Info string length exceeded
------------------------------------------------------------
InitGame: \g_matchmode\0\g_gametype\9\sv_maxclients\20\sv_floodprotect\1\capturelimit\0\sv_hostname\^6Apple ^5Jump Server\g_followstrict\1\fraglimit\0\timelimit\120\g_swaproles\0\g_roundtime\0\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\10\g_bluewave\10\g_respawndelay\8\g_suddendeath\0\g_maxrounds\0\g_friendlyfire\0\g_allowvote\536870976\g_armbands\2\dmflags\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_dlURL\http://f133.fuchsia.fastwebserver.de/maprepourt\g_skins\1\g_funstuff\1\g_gear\0\g_maxGameClients\0\g_deadchat\2\g_teamnamered\BLOOD\g_teamnameblue\WATER\g_walljumps\3\g_stamina\1\version\ioQ3 1.35 urt 4.2.016 linux-x86_64 Dec  4 2013\protocol\68\mapname\ut4_fuggyjumps_v1\sv_privateClients\2\ Admin\KAS\ Clan\APPLE\ Email\kas@boogieness.de\ Location\GERMANY\Forums\apple.aktiv-forum.com\IRC\#Apple* (QuakeNet)\gamename\q3urt42\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\auth\0\auth_status\init\g_modversion\4.2.016
2 teams with 20 entities
^3Warning: Not enough spawn groups to for gametype (9) on this map, trying another gametype
^3Warning: TS spawns used instead of gametype 9 spawns.
-----------------------------------
auth: resolving authserver address
auth: resolved
InitAuth: \auth\0\auth_status\init\auth_cheaters\1\auth_tags\1\auth_notoriety\0\auth_groups\\auth_owners\3313\auth_verbosity\2
Info string length exceeded
auth: sending heartbeat
auth: string output overrun max lenght (900)
auth: not sent - malformed
broadcast: print "Server: auth changed to 1\n"
broadcast: print "Server: auth_status changed to public\n"
Info string length exceeded
-----------------------------------
Info string length exceeded
Resolving master.urbanterror.info
master.urbanterror.info resolved to 91.121.174.74:27900
Sending heartbeat to master.urbanterror.info
Resolving master2.urbanterror.info
master2.urbanterror.info resolved to 91.121.174.74:27900
Sending heartbeat to master2.urbanterror.info
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27900
Sending heartbeat to master.quake3arena.com
Hitch warning: 4852 msec frame time
Info string length exceeded
Info string length exceeded



i readed out this lines
auth: string output overrun max lenght (900)
auth: not sent - malformed
but why?
i hoped this will fixed with the 16 update.but nothing :(

#4 User is offline   Killerkarla Icon

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Posted 13 December 2013 - 12:53 AM

View PostNitro, on 12 December 2013 - 01:35 AM, said:

can you stop your server, remove its log file.
and start the server with an empty log file and copy paste the log here after the server has started back up?


Below the content of games.log after restarting the service:

0:00 ------------------------------------------------------------
0:00 InitGame: \sv_allowdownload\1\g_matchmode\0\g_gametype\0\sv_maxclients\11\sv_floodprotect\1\capturelimit\0\sv_hostname\^7Rush Public ^1[CTF]\g_followstrict\1\fraglimit\0\timelimit\10\g_swaproles\1\g_roundtime\3\g_bombexplodetime\45\g_bombdefusetime\10\g_hotpotato\1\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\15\g_suddendeath\0\g_maxrounds\10\g_friendlyfire\2\g_allowvote\536870984\g_armbands\0\g_funstuff\0\g_skins\1\g_stamina\0\g_walljumps\3\g_deadchat\2\g_teamNameBlue\^4Red\g_teamNameRed\^1Blue\g_gear\0\g_maxGameClients\0\sv_dlURL\http://maps.goreclan.net\sv_maxPing\260\sv_minPing\0\sv_maxRate\25000\sv_minRate\0\dmflags\0\version\ioQ3 1.35 urt 4.2.016 linux-i386 Dec 4 2013\protocol\68\mapname\ut4_turnpike\sv_privateClients\1\ Admin\Killerkarla\ Email\Killerkarla@live.de\ Clan\rush.\ Location\Germany\gamename\q3urt42\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\auth\0\auth_status\init\g_modversion\4.2.016
0:00 InitAuth: \auth\0\auth_status\init\auth_cheaters\1\auth_tags\1\auth_notoriety\0\auth_groups\\auth_owners\3318\auth_verbosity\1
0:00 ShutdownGame:
0:00 ------------------------------------------------------------
0:00 ------------------------------------------------------------
0:00 InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\7\sv_maxclients\11\sv_floodprotect\1\capturelimit\0\sv_hostname\^7Rush Public ^1[CTF]\g_followstrict\1\fraglimit\0\timelimit\10\g_swaproles\1\g_roundtime\3\g_bombexplodetime\45\g_bombdefusetime\10\g_hotpotato\1\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\15\g_suddendeath\0\g_maxrounds\10\g_friendlyfire\2\g_allowvote\536870984\g_armbands\0\g_funstuff\0\g_skins\1\g_stamina\0\g_walljumps\3\g_deadchat\2\g_teamNameBlue\^4Red\g_teamNameRed\^1Blue\g_gear\0\g_maxGameClients\0\sv_dlURL\http://maps.goreclan.net\sv_maxPing\260\sv_minPing\0\sv_maxRate\25000\sv_minRate\0\dmflags\0\version\ioQ3 1.35 urt 4.2.016 linux-i386 Dec 4 2013\protocol\68\mapname\ut4_turnpike\sv_privateClients\1\ Admin\Killerkarla\ Email\Killerkarla@live.de\ Clan\rush.\ Location\Germany\gamename\q3urt42\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\auth\1\auth_status\public\g_modversion\4.2.016
0:00 Warmup:
0:00 InitAuth: \auth\1\auth_status\public\auth_cheaters\1\auth_tags\1\auth_notoriety\0\auth_groups\\auth_owners\3318\auth_verbosity\1


The console output when starting the binary shows the identical message, which warsheep already mentioned:

-----------------------------------
auth: resolving authserver address
auth: resolved
InitAuth: \auth\1\auth_status\public\auth_cheaters\1\auth_tags\1\auth_notoriety\0\auth_groups\\auth_owners\3318\auth_verbosity\1
auth: sending heartbeat
auth: string output overrun max lenght (900)
auth: not sent - malformed
-----------------------------------

I guess this problem occurred first, when the auth system had been disabled after the "code theft affaire".


And maybe there is although a relationship to this issue:
Server webpage not showing complete auth status


Thanks & regards,

Killerkarla

This post has been edited by Killerkarla: 13 December 2013 - 01:04 AM

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#5 User is offline   Killerkarla Icon

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Posted 21 December 2013 - 05:02 PM

Any new feedback / ideas about the reported auth malformat message ?
Spunky Bot - An automated game server administration bot - check http://spunkybot.de

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#6 User is offline   Killerkarla Icon

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Posted 26 January 2014 - 02:03 PM

Thread can be closed -> fixed with 4.2.018
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