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The development team likes to think they have been on the leading edge of development when it comes to game play. Game play features such as ARIES and ledge grabbing were fairly revolutionary when introduced to the game. ARIES (Anatomical Ray Intersection Extrapolation Simulation) brought about 21 separate areas per model that could suffer damage, including internal organs! ARIES was introduced for Beta 2.0, but it was not without its share of problems.The code for ARIES went relatively unchanged for quite a few years, before it was updated, removing some of the 21 separate areas, including internal organs. We began to see more problems with hit detection and a call for change from the community. There were hits that would miss and misses that would hit, baffling gamers and frustrating them. This would cause some to give up the game.
The upcoming version rewrites the hit detection code that has been drawing praises from the development team and the QA testers. The code known as ARIES is effective gone; updated to a more simpler form of hitmesh that surrounds the models. Couple the new hit detection and code with changes in weapon damage values and QA gamers have been praising the current development.
The upcoming version rewrites the hit detection code that has been drawing praises from the development team and the QA testers. The code known as ARIES is effective gone; updated to a more simpler form of hitmesh that surrounds the models. Couple the new hit detection and code with changes in weapon damage values and QA gamers have been praising the current development.