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[BUG] Callvote in game log : Not good client specified Rate Topic: -----

No good player number in games.log for a callvote

#1 User is offline   fragmeister Icon

Posted 21 January 2014 - 08:39 PM

Hello everybody,

I noticed a bug : When a player call a vote on my server and there are some players connected, the number (slot) of the voter stored in the games.log isn't always the good one.
For example here :
3:44 Callvote: 4 - "cyclemap"

It was player 2 who called the vote but it's player 4 (an other connected player) who is stored in the game log.

I don't know why this bug happen, but if you can solve it, it can be good. Thanks

This post has been edited by fragmeister: 21 January 2014 - 08:40 PM


#2 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
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Posted 21 January 2014 - 11:32 PM

Thank you for your BUG submission. Please give as much details as possible to make it easier for us to reproduce and solve if the BUG is confirmed.
dmaHD developer | engine developer | crazy person

#3 User is offline   fragmeister Icon

Posted 21 January 2014 - 11:36 PM

This bug happen few times on my server when :
-server has around 6 players or more
-a player call a vote (I only noticed that for vote cyclemap but it's certainly the same for other votes)

Then check the games.log and you'll see that the player number (slot) isn't always the good number :
3:44 Callvote: 4 - "cyclemap"

This post has been edited by fragmeister: 22 January 2014 - 09:33 AM


#4 User is offline   p5yc0runn3r Icon

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    Engine Developer
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Posted 22 January 2014 - 07:53 AM

Thanks. This will be fixed for 4.2.018
dmaHD developer | engine developer | crazy person

#5 User is offline   fragmeister Icon

Posted 22 January 2014 - 03:12 PM

Thanks a lot.
Good luck

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