No HITS! -4.2.018
Fix the terrible hits please
#13
Posted 29 January 2014 - 12:09 AM
Ronaldlee, on 28 January 2014 - 02:32 PM, said:
If you know the code and the number of lines that need removing why do you just sit there and demand the problem be fixed for you? why are you not submitting a bug report or making a post with details and facts as to what you think the problem is.
just saying "remove the unlagged code" isn't helpful, and if you give a vague response your more than likely just going to fall on death ears.
If you want the your problem fixed start being specific
32GB DDR4 3600MHz CL15 · 2TB Seagate FireCuda 530 NMVE · 16GB Radeon RX 6900XT Liquid Cooled
#14
Posted 29 January 2014 - 01:56 AM
Second, the handling of high vs low ping players in the netcode is not a problem. This is the reality of trying to handle the varying latency of players in different geographical locations. If you got hit when you are already behind a wall, it still means that they had their crosshair on you and shot you. If they were closer in distance to the server's geographical location it would have registered before you got behind the wall - that's the only difference.
This post has been edited by thelionroars: 29 January 2014 - 01:58 AM
#15
Posted 29 January 2014 - 02:44 AM
thelionroars, on 29 January 2014 - 01:56 AM, said:
if that's not a problem then what is?
i suppose psychorunner does not rewrite the hitcode just for fun? what does currently not work?
#16
Posted 29 January 2014 - 03:09 AM
KarlMariaSeeberg, on 29 January 2014 - 02:44 AM, said:
That is the best solution for people playing with different latencies to a server. If you still consider it a problem, you should only play on servers where there is a ping limit below your tolerance level, where you won't notice that it's happening.
And it's not a problem, but judging by your response I think both of us can find more important things to do than me trying to teach it to you.
This post has been edited by thelionroars: 29 January 2014 - 03:15 AM
#17
Posted 29 January 2014 - 03:12 AM
KarlMariaSeeberg, on 29 January 2014 - 02:44 AM, said:
netcode vs hitcode - not the same.
This post has been edited by thelionroars: 29 January 2014 - 03:13 AM
#18
Posted 29 January 2014 - 03:18 AM
Nitro, on 29 January 2014 - 12:09 AM, said:
If you want the your problem fixed start being specific
At our team practice we played two maps as usual TS. I approached an enemy from the side and was about 10 feet (real world comparison) from the enemy when I fired the AK, full clip, received absolutely no hit on the player. Ping for that player was about 60 and mine was about 85. Other instances occurred where I fired the DE right into the face of several enemy players and received no hit. I was only able to get hits to some degree by using the SR8, which I found quite odd. Other players who were at the practice experienced very similar hit issues. We also discovered that the high pingers (190 and up) were able to get great hits and accurate shots. Out of 14 people there, only three were in the high ping range. And so not much else to explain.
I'm just not going to play again until the next release and I will hope for collusion improvement or restoration. I have played since 2001 and have been a supporter of the game since 2003 (servers and such). But with this most recent release (.018), I am shaking my head.
#19
Posted 29 January 2014 - 03:38 AM
Ronaldlee, on 29 January 2014 - 03:18 AM, said:
I played a rare low ping game with someone for a couple of maps the other night, and had a similar experience. I've been waiting to get a few more games to really confirm it though. Also, on the same server a couple of nights before that, we had around 10 players and neither myself or anyone else noticed any issues.
#20
Posted 29 January 2014 - 04:26 AM
thelionroars, on 29 January 2014 - 03:09 AM, said:
And it's not a problem, but judging by your response I think both of us can find more important things to do than me trying to teach it to you.
you might've misunderstood something i wrote..
thelionroars, on 29 January 2014 - 03:12 AM, said:
well, obviously..
i simply want to know what's wrong with the hitcode? we were told that hits are on the spot now (somewhere in the endless 4.2.00x history) and players confirmed that hits have improved compared to 4.1, so why are "hits" up for discussion again? aside from the current issues with .018 or was the .018 issue the reason for psycho to start working.. i'd simply would like to have a little development history here ..