illmatic, on 09 February 2014 - 10:05 PM, said:
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Last time the movement penalty was removed, during the GOSU 'patch', I logged onto a server running Casa. I jumping-headshotted Whisperz from BoS as he was charging down to the market from old alley. Three rounds in a row. I'd like to see what kind of behaviour the developers have implemented to keep the SR8 from becoming crazy OP.
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This has been a very specific discussion between p5yc0runn3r and myself.
In some of the first QA iterations of these changes, the SR8 had NO movement penalty, and no IN AIR penalty... This makes the SR8 exactly as you've described, and makes the SR8 a pretty dominating weapon.
We have then added the IN AIR penalty back to the SR8 (not
quite as extreme), but not on land.
This makes the SR8 somewhere in between these extremes; however the changes in spread make automatics more
difficult to use, but with practice potentially more deadly, and the SR8 just became less effective because of it.
The PSG has no movement penalty in air or on land. The PSG can always jump-shot (with pinpoint accuracy) but the SR8 cannot.
I'm undecided if the SR8's buff is too much even as is.
What I'm actually most concerned with is the G36... It's major 4.1 hindrance is it's spread that gets out of control after a few shots and takes far longer to subside than the visual recoil. If this is too easily manageable I can see a pretty clear outstanding weapon, but we really need to play the damn thing before we can pick it all apart.