I was thinking...
if the server is full,
players could have priority to NOT be auto-kicked this way:
1 - has auth for a long time and plays a lot on the server
2 - has auth for a long time doesnt play much there
3 - has auth for short time (less than one day)
4 - has not auth and plays a lot there
5 - has not auth and plays little there
6 - has been kicked once or more
7 - has been auto-kicked for TK too much (total damage caused)
8 - has been banned once or more
I think some kind of fast DB would be required.
I understand also a problem could arise from this that these ppl would create accts to let them get old... BUT "they cant play too much on all these accts.." (well...)
The point is, each acct that is proven to be using hack would be banned not being able to get back, so players would be forced to create one and to behave.
Anyway I believe there are some flaws o this method but may help?
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auto kick method using auth to counter hackers on FULL servers
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Posted 11 May 2014 - 01:04 AM
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