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Mappers' Updates, March 2005 Rate Topic: -----

#1 Guest_=BAND=Squad Leader

Posted 03 March 2005 - 11:59 PM

It's that time of the month again!

I spent February wrapping up Mastermind, and I'm pretty happy with how it turned out. Next up is the AOW map contest, where my map theme is "harbor". I've got about half of the layout in radiant and the rest in my head. I'm aiming to have the basic layout done by late next week. That would be incredibly sweet, because it would give me a few months to do detail work/testing/tweaking. Here are some early screens:

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So, what are YOU up to?!

#2 User is offline   |NV|S (old) Icon

  • Joined: 24-February 04
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  • LocationSanta Clarita, CA

Posted 05 March 2005 - 07:23 PM

still doing art testing for crenshaw.

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#3 User is offline   HoboHumpinSlut (old) Icon

  • Joined: 07-February 04
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Posted 05 March 2005 - 08:30 PM

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now that looks a really bad to place to live at. (to an austrian that is)

nice graffities/waste/light play...i take it that's gonna be the night version?

#4 User is offline   Wily Duck Icon

  •   mapper   
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Posted 11 March 2005 - 07:00 AM

Ha, oops, made another thread and somehow missed the original. Sorry Hybridesque :P please delete that other one.

Anyway, looking real good invis. You too squadleader.

#5 User is offline   Hybridesque (old) Icon

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Posted 11 March 2005 - 07:43 AM

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Ha, oops, made another thread and somehow missed the original. Sorry Hybridesque :P please delete that other one.


Your wish is my command. That's the first thread I've nuked as Level Design section moderator.

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#6 User is offline   Wily Duck Icon

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Posted 21 March 2005 - 09:11 AM

I've got something yay! Here's a early shot of my next funmap, ut_deep:

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This was taken from the trench looking to the base. It's lonely down there...

#7 User is offline   Hybridesque (old) Icon

  • Joined: 08-February 04
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Posted 21 March 2005 - 09:21 AM

/me drowns

#8 User is offline   MCinBigD (old) Icon

  • Joined: 16-April 04
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Posted 21 March 2005 - 10:55 PM

Still retexturing ut_horror2, improving vis, adding new easter eggs. Mapping in ET ... I've twisted Lt1's arm for models.

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