I'm building an icy map with a mate and during the last days we've put every jumps (~40) in a single map file. We have no error during the compilation (at least I've seen noone in the q3map2 log..) but we can't launch the map in urt because we get that error : MAX_SUBMODELS Exceeded.
After few searches, we found that (link):
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Info:
I got this message while I was loading up my map [darkalan]:
MAX_SUBMODELS exceeded
Fix:
Believe it or not, the error is more related to entities, not models. Correct me if I am wrong, but I think you are limited to 255 brush entities. If you exceed that amount, you will get the MAX_SUBMODLES exceeded error. Keep in mind that you can make one brush entity out of several brushes, and it only counts as one. [Grand Nagus]
And that (link):
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Doors, Plats, Trigger_*s, rotating objects, etc
The other type of entity is a 'Point' Entity, they are spawn points, lights, etc; entitys that don't have brushes included in them.
All the jumps are joined by teleporters (no corridors), so I guess it's a big part of the problem.. but we can't remove them easily because we would have to make a looooot of corridors, and, the most important thing, we would have to redesign every jumps because corridors have disadvantages, like visible rooms through skybox, fps drops, etc..
Any suggestion or tip?
This post has been edited by n4w4k: 30 June 2014 - 02:00 PM