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I've just have one question: What are you using to ensure the scale is correct?
This is something that has bugged me for a while, I am sure Ive used the same scale used in ET and RTCW ie front of a house (not including roof) is 256 Radiant units high (which ties in nicely with the 512x512 house facia textures at 0.5 scale?.) ... Even thou that was slighty too large for the player size at 72 units high?. Its not that bigger deal to scale it down a tad if need be....
Well the reason why I asked is that the Urt player models are 64 units high, and they are going to be basicaly the same for ETUT. Which means if your map is designed for a 72 unit model it's going to feel about 10% bigger then it should. So somehow you're going to need to overcome that scale issue.
Has the scale really been set in stone?.
From my calculations by setting the texture scale to 0.4 (from 0.5) it gives a 512x512 texture a brush size of 204x204 radiant units with no adjustments and ties textures together nicley.
This I think would be in line with the player size of 64 units.. (see piccy) The caulk block by the door is 64 units high...
I am not a sniper lover at all and I will not give them an advantage. But the map has to have 1 or 2 open-ish areas (like casa). There are plenty of ways around the map without needlessly risking you life from sniper fire. Most of the map is alleys connecting small areas and each area is flankable..