urt hd textures
#2
Posted 19 March 2015 - 09:07 PM
Oh and also.
Battlefield doesnt look like the wallpaper you posted either. Until games look like this there will be a few more years. Also you wont have the PC to run it, because i just asume that you didnt spent 1500$/€/curency on your pc.
Edit:
Also who wanted to play against half naked girls with "BORN TO KILL" written on their ass? This is just embarrassing.
This post has been edited by baeX: 19 March 2015 - 09:09 PM
#3
Posted 19 March 2015 - 09:34 PM
To answer the question though: No, UrTHD will not look as visually impressive as a AAA title (and certainly not like a piece of artwork).
Cool masks, helmets and sunglasses however? Why not, there are helmets, sunglasses and masks now (via funstuff). Certainly their looks can be improved.
There will also probably be female characters, although wearing a bit more clothing, I reckon.
#4
Posted 20 March 2015 - 06:59 AM
I just showing an example here for the sunglasses and helmet and no im not voting for girls with tatoo's on their asses.
i just bought a new pc intel core i7 4.0 mhz 64 bit
asrock z97 killer
8 mb kingstom ram
radeon r9 290
I just wanted to make guy's who work on it excited to make it cool like i know they will.
I just was curious what the max texture size is for the new urt i presume 1920x1080?
This post has been edited by Extra1: 20 March 2015 - 07:00 AM
#5
Posted 20 March 2015 - 07:21 AM
Lochverstaerker, on 19 March 2015 - 09:34 PM, said:
To answer the question though: No, UrTHD will not look as visually impressive as a AAA title
Says who? You? And you are who?
Give me one reason a map made for Urt HD on unreal engine 4 can't look equally or even more impressive than any map built for any given AAA title.
@Extra1, 1920x1080 isn't a texture resolution, it's the resolution of your monitor and has nothing to do with textures or their quality.
#6
Posted 20 March 2015 - 10:02 AM
Ntr, on 20 March 2015 - 07:21 AM, said:
Some mappers doing it on their free time may not have the skill (or even means) to produce work of the same quality as what you can see come out from major AAA studios?
#7
Posted 20 March 2015 - 03:15 PM
Ntr, on 20 March 2015 - 07:21 AM, said:
I just highly doubt that a hobbyist mapper can produce a map as visually impressive as AAA titles, with superb lighting, particle effects(, destructible environment) and what not. Not that this is needed anyways though.
I wouldn't be mad to be proven wrong however..
#8
Posted 20 March 2015 - 04:21 PM
And if you want better maps, you could always learn how to map on UE4 and post images here: http://www.urbanterr...ror-hd-mapping/
#9
Posted 20 March 2015 - 06:45 PM
Lochverstaerker, on 20 March 2015 - 03:15 PM, said:
I wouldn't be mad to be proven wrong however..
Oh you'd be surprised what an amateur designer can do, especially with a great engine like Unreal
Many indie games can compete with AAA titles (Assetto Corsa comes to mind), and exceptional mods (even standalone campaigns and stuff) come from the community
#10
Posted 21 March 2015 - 06:54 AM
Lochverstaerker, on 20 March 2015 - 03:15 PM, said:
I wouldn't be mad to be proven wrong however..
If i remember correctly some people managed to pull off some pretty good looking shit back in the day, and it was on a half a piece of crap 10+ years old, outdated idtech 3 engine.
The only limit i see is designers will and determination. A half ass designer on idtech 3 will be a half ass designer on any given engine.
I'd like to see Delirium, or WillyDuck, or Mindriot having a go at this engine.
And i can bet my bollocks to a barn dance the results would be beyond impressive.