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#1 User is offline   blackskull Icon

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Posted 26 August 2015 - 05:13 AM

Can anyone tell me what the max setting is for hunk-megs?

#2 User is offline   bluewormx Icon

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Posted 26 August 2015 - 06:53 AM

View Postblackskull, on 26 August 2015 - 05:13 AM, said:

Can anyone tell me what the max setting is for hunk-megs?

Check out this thread. http://www.urbanterr...gs/page__st__10

In my opinion YMMV: max value is 1024. In practice 512 is fine, I have tried both for months on end and I cant tell the difference. :)


#4 User is offline   Nitro Icon

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Posted 01 September 2015 - 11:56 AM

800 didn't work for me it causes the game to crash, I use a value of 640MB but I think this is a combination of other settings in my config plus the use of the custom binary.

640MB is absolutely fine with large maps.


Max is 1024MB on 32bit binaries iirc.
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#5 User is offline   beautifulNihilist Icon

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Posted 01 September 2015 - 05:54 PM

I have 48gigs of ram, so I use 1024.
Anything higher crashes at start.

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#6 User is offline   Nitro Icon

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Posted 04 September 2015 - 01:33 PM

and would still crash regardless of ram as its a 32bit app and restricted to the allocation of 1024MB.
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#7 User is offline   bluewormx Icon

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Posted 04 September 2015 - 03:08 PM

View PostNitro, on 04 September 2015 - 01:33 PM, said:

and would still crash regardless of ram as its a 32bit app and restricted to the allocation of 1024MB.


Hi Nitro :)
AFAIK windows and mac are 32bit clients but linux does ship with 64bit client.

I've just been messing around , the upper limit for both 32bit and 64bit binary is 2040MB
It seg faults on 2048MB.
Things might be different on a 32bit OS, I was using 64bit linux.

This post has been edited by bluewormx: 04 September 2015 - 03:39 PM


#8 User is offline   beautifulNihilist Icon

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Posted 04 September 2015 - 06:12 PM

I get that, I just want to use as much as possible since I have it.

This post has been edited by beautifulNihilist: 04 September 2015 - 06:26 PM


#9 User is offline   bluewormx Icon

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Posted 04 September 2015 - 09:32 PM

I thought I would experiment with the lower limit.
The engine seems quite happy with a value of "0"!!!!

Makes me think that there is a minimum value hardcoded...
\com_hunkmegs
"com_hunkmegs" is:"0" default:"512"


I could load some of the bigger maps no problem.
Beats me, I rember back in the day of Quake3 having to raise the hunkmegs to load some maps.

I have come to the conclusion that com_hunkmegs does nothing.

Edit:
hunkmegs are indeed harcode to minimum value 512.
Minimum com_hunkmegs is 512, allocating 512 megs.

This post has been edited by bluewormx: 04 September 2015 - 10:34 PM


#10 User is offline   Nitro Icon

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Posted 07 September 2015 - 09:00 AM

View Postbluewormx, on 04 September 2015 - 03:08 PM, said:

Hi Nitro :)
AFAIK windows and mac are 32bit clients but linux does ship with 64bit client.

I've just been messing around , the upper limit for both 32bit and 64bit binary is 2040MB
It seg faults on 2048MB.
Things might be different on a 32bit OS, I was using 64bit linux.



the restriction I believe is a microsoft/windows restriction for 32bit apps which can be increased if compiled to be LARGE_ADDRESS_AWARE (increases limit to something like 2-3GB) but for something like UrT it isnt needed.

This post has been edited by Nitro: 07 September 2015 - 09:00 AM

Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
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