Ok i started to do some Radiant map creation... now i did a little basic thing and i want to test it ... i put start locations and skybox and a little house and i have compiled all my files wit the radiant program... now how i test it?
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Map test
#3
Posted 14 March 2005 - 10:57 PM
Here is an example of a shortcut I made for testing a map:
C:gamesviolencequake3quake3.exe +set fs_game q3ut3 +g_gametype 0 +sv_pure 0 +devmap ut_temple2
gametype 0 is TDM I believe. Change ut_temple2 with the name of your map. Be sure of 2 things: 1) have your .bsp file in q3ut3/maps directory, and 2) make a .arena file to associate with the map, example:
q3ut3/scripts/ut_temple2.arena
and the contents:
{
map "ut_temple2"
longname "Lost Temple 2 by wily duck"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
}
-wily duck
C:gamesviolencequake3quake3.exe +set fs_game q3ut3 +g_gametype 0 +sv_pure 0 +devmap ut_temple2
gametype 0 is TDM I believe. Change ut_temple2 with the name of your map. Be sure of 2 things: 1) have your .bsp file in q3ut3/maps directory, and 2) make a .arena file to associate with the map, example:
q3ut3/scripts/ut_temple2.arena
and the contents:
{
map "ut_temple2"
longname "Lost Temple 2 by wily duck"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
}
-wily duck
#5
Posted 15 March 2005 - 05:40 AM
go to preferences in GTK
go to compile options
set it to monitor bsp process.
set it to run the game after compile.
choose one of the test compile options from the list in gtk (one that does a -bsp, -vis -fast, -light -fast)
that should be all you need for a test compile
go to compile options
set it to monitor bsp process.
set it to run the game after compile.
choose one of the test compile options from the list in gtk (one that does a -bsp, -vis -fast, -light -fast)
that should be all you need for a test compile
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#6
Posted 16 March 2005 - 01:31 AM
I've found that sometimes the map refuses to be found/loaded initially (for whatever wierdness that gtk/q3 does) if there is no .arena file. I know it's not necessary, but rather good practice and will save hours of trying to figure out yet another evasive problem.
#7
Posted 16 March 2005 - 07:34 AM
[quote name='"a wily duck"]I've found that sometimes the map refuses to be found/loaded initially (for whatever wierdness that gtk/q3 does) if there is no .arena file. I know it's not necessary' date=' but rather good practice and will save hours of trying to figure out yet another evasive problem.[/quote']
ic. never experienced that though.
ic. never experienced that though.
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