For the first few arguments, I want to disregard any information added or removed by having cg_showbullethits on or off. Let us only study the visual clearity and appeal with and without. For this I’d like you to compare the two images below, where the first has cg_showbullethits to 0 and the other below has it to 2 (no arguments are changed comparing 0 to 1 instead of 2).
Where the kill information is easily readable “X [weapon] Y†the hit information is a long sentence. Having these two different styles are not very appealing, as the interface does not use a coherent style. Now this could be solved by going back to the classic full sentences for kills, but there’s no way I’m going to do that, as that is certainly not making for a better viewing experience. A better solution, which would require changes to the game would be a shortened version for hits, like “-> X [shortest limb-descriptor] damage%â€.
More importantly than the earlier stuff when disregarding information given or taken away, when you have cg_showbullethits on, you end up with the same area of the screen with two relatively disjunct responsibilities: Showing current players hits on/from other players + Showing global kills. That does not lend itself to very easily understandable interface.
On that note of disjunct responsibilities, you might also ask yourself, if the cg_showbullethits isn’t more just treating the symptom rather than a deeper problem in the viewer’s interface? The information of damage and more should in my opinion be showed elsewhere, such as total health of all players in the lower right.
While we begin to take into account the information given by cg_showbullethits we get to one of my main reasons not to turn it on. The most important thing to realize, is that there’s only so much space on the screen on which you can put information, and after some amount of time, some information is going to compete for space with another piece of information. This is specifically with cg_showbullethits already the case, since it directly competes for the four lines at the upper left with the kill-log.
A very rough test in CTF gave me 28 kills in 2 minutes, meaning that a kill happened roughly every fourth second, except for the fact that kills in wave-based CTF very much come in waves of two or three to hit the timer. Should you turn on cg_showbullethits you will end up missing kills, which might possibly be more important to map control than the specificities of the current players hits. In CTF it will very much result in an unreadable mess in the upper left, which is so cluttered that it looses all value.
In TS on the other hand, we only have 10 players, not respawning and a generally much slower engagement speed. So, while the argument does not apply as strongly, you do still have to keep in mind, that engagements are usually coordinated in a way, such that more people are being under fire at once. Simultaneously TS very much has a lot of nothing and then a hectic engagement, meaning that all kills are happening very much in a very short time frame.
Another problem I see, is that you as a viewer of the live stream are switching views all the time and have to keep track of the movement of possibly ten people at once, but only being able to do so through their POV. That is not something to disregard lightly. So getting information of the hits of the current player (which as argued later explains players choices and more) are not going to be of huge value, when you switch quickly over to another player on the other side of the map.
With so many arguments against put forth already does not mean, that the information given does not have value. Let us disregard the fact, that it is competing for space with the kills and with itself, and only focus on the information that we’re given. On a most basic level, it is a confirmation of the current player watched actually getting a hit, and this information also being a bit more specific than just the hitsound, which I also have turned on for the stream. On a higher level, the players choices, such as hunting down a player or staying back, are primarily done based on the hit information, where they get a good idea of the total amount of health and their ability to move.
But, there’s one more argument against it, which also in some ways nullifies the one pro I just wrote. This information, especially when used to argue for the choices of players, are only used by a higher level of viewers. But, there’s one thing you have to realize as to what one of my goals are with the stream. My stream is not only for the expert and the master-analyzer, hell if it was, why would I attempt to call GG as late as possible in the game and always try and keep the hype up? The expert does already see it being won after the first few minutes most likely, but I’m also trying to make it appealing to casual viewers and even non-UrT players. The game will at this size primarily get exposure through new releases and mouth-to-mouth, but there’s absolutely no reason also not to attempt making the content created as friendly to casual viewers and people who never played the game. And having a coherent, easily readable and also most importantly not overwhelming interface is one way of obtaining exactly this.
With that we’ve reached the end of my arguments, where I personally find the cons outweighing the pros. The following are invalid arguments put forth from people in chat, though I have changed them here to remove profanity and unecessary immaturity. I am just outright already addressing them, as I just don’t care to read these again here.
- SevenofNine has hit info
This is a argumentum ad verecundiam. Just because SevenofNine does it, does not mean that that is the best viewing experience. If you want a concrete counter-example very close to the current topic, SevenofNine still uses the old, long and unreadable kill messages. Now, there’s absolutely no argument that having “X got a lead enema from Y’s retro m4†is more readable and appealing than “Y [m4] Xâ€.
- You don’t play with hit information? (You noob)
This is a reductio ad absurdum, and I don’t see any reason why I need to further address this, as we’re talking about the viewing experience and not the playing experience.
- You just don’t understand
This is a argumentum ad hominem, and the wording here is very different from the use in chat, but it all comes down to trying to discredit me as a person rather than actually addressing my arguments. If you cannot bring forth anything that is not an insult or a “gotcha†I don’t even care to listen.
These are all my arguments for why the cg_showbullethits does more harm than good from a viewing perspective. I’d love to hear what you have to say.
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But, before I end this post, I do want to give a comment on how certain viewers handled the disagreement during the livestream.
Very quickly after I did not immediately adhere to their view but instead was arguing against them, few polish players began in chat to switch over to polish to insult me behind my back, but effectively (and clearly on purpose) still right in front of my nose. Among the many messages for more than an hour, which all are extremely rude, we have the various gems of “ignorancki fiucie†and “co to za jebany idiotaâ€, both of which you don’t really even need a translation to understand what was said.
Simultaneously with the massive amounts of comments in chat, which is appropriate (at least if it was kept at a proper maturity) I also was messaged on both Discord and IRC. This even escalated to someone getting a player of the current match to spam me in-game to turn on the hit information. Since everyone starting the message-flood through the other channels were there during the first discussion on stream and through chat, there’s no way you can argue that they thought I just hadn’t noticed their desire. It is very clear, that the whole point was to spam me so hard, that I in the end would crumble under the pressure and turn on the hit information, just to get it stop. There’s no way around calling this anything but just peer pressure.
There is absolutely no way, that this behaviour is anything that I want to encourage or even want to have anywhere in my chat or around me, as it is absolutely disrespectful, childish and outright disgusting. To be honest, due to that behaviour, I more feel inclined to leave showbullethits off at this point just to spite them and to not to promote such behaviour. So, I hope there can be some damn mature and convincing argumentation done in the following, or I’ll just leave it as is.
This post has been edited by Ikslorin: 01 February 2017 - 03:53 PM