Details:
Server name: UNGODLY
Platform: Ubuntu server 14.04 x86_64
Gamerserver IP: 66.212.232.208
Port: 27960
Executable: Quake3-UrT-Ded.x86_64 (also tried with the 32 bit version [Quake3-UrT-Ded.i386])
Master servers: master.urbanterror.info, master2.urbanterror.info, master.quake3arena.com, mirror1.urbanterror.info
Updated to last version: Yes
Script to start the server: /home/urt/urbanterror43/Quake3-UrT-Ded.x86_64 +set fs_game q3ut4 +set fs_basepath /home/urt/urbanterror43/ +set fs_homepath /home/urt/urbanterror43/ +set dedicated 2 + set net_port 27960 +set com_hunkmegs 128 +exec server.cfg
B3: Yes
Problem: Inside the game and when there are connected players the information of the #plyrs is always zero 0. Is a new server (four days ago). Websites like http://www.urbanterror.info/servers/ and http://dpmaster.deat...ame=urbanterror display the correct information when there are connected players. The only problem is inside the game that show zero players. My teammates can't see the numbers of players either (different OS and updated games). Is this a propagation problem or a configuration one?
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4.3.1 - Number of players (#plyrs) inside game - Zero players
#3
Posted 10 January 2017 - 05:07 AM
Gost0r, on 10 January 2017 - 12:46 AM, said:
I replied to you on our Github tracker
Thank you Gost0r! That was the solution.
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