Urban Terror 4.3.2 Release
It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.
We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes.
Changelog
Engine• Build optimizations, full SSE/SSE2 support on Windows
• Locked
sv_fps &
snaps back to 20
#348 • New
cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel
#54 • Various fixes for OpenBSD and 64bit systems
#59 #60 • Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension
#63 #38 • Fixed 'stopserverdemo' being called on clients where the command doesn't exist
#63 User Interface• Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
• Added assists to player sorting (K>D>A) on scoreboard
• Renamed ".44 Magnum" to "Magnum" in the kill events
• Fixed scores not updating in time when moving to intermission
#142 • Fixed
$gametime and
$roundtime calculation
#346 InstaGib• Prevent bots from switching to knife
• Disabled the gear selection menu in InstaGib
• Everyone has a medkit as their sole item
• Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
• Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen
Gun Game• Added a cvar g_randomorder (0/1): random gun order on map load
• Fixed scoreboard sorting inconsistencies
#319 • Fixed a server crash when two players would win simultaneously in GunGame
Gameplay• New sound for the Glock when a silencer is equipped
• Minor weapon specs enhancements
• Fixed bot_minplayers not working properly
• New version for Paris fixing
#335 and
#361 along with other enhancements
Menus• Added support for r_noborder in the menu files
• Fixed weapon verification of items when primary is 'none'
#320 • New .arena scripts for maps to include the newer gametypes in the server creation menu
Misc• Updated default.cfg, server_example.cfg & mapcycle_example.txt
• The command players now correctly displays auth logins and assists were added
Once again we would like to thank the numerous players who reported issues on our
GitHub repository, as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!
link to original
News #508