Was looking for Benelli information like drop-off and dmg per body part etc...
Looked at manual... searched forums... searched the github site...
I would love a list of the various weapons and the parameters that define their effect in-game...
I was trying to figure out why I suck so badly with the Benelli compared to SPAS...
Thanks
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Weapon Stats Listing
Would keenly like an in depth list of the weapon stats
#2
Posted 29 August 2019 - 11:58 AM
So here is a damagetable i could find on my HDD.
damage values for both the benelli and spas are taken at point blank range.
There is a huge difference between the spas and the benelli as far as mechanics go:
The spas fires multiple pellets (i dont know how many, but a lot) in a cone, which all have their own trajectory and damage calculation. Note that iirc pellets that hit the same hitzone get accumulated in the damage display. This makes it very effective at close range as the spread can compensate for imperfect aim.
The benelli on the other hand fires a single slug at exactly where you are aiming. It deals a lot more damage and also has less falloff, but there is only one.
Its also important to note that the falloff in game is not continous. This is most notable with the benelli. within like 10m you can oneshot headshot an enemy, beyond that it drops down to 67 damage. I dont remember where the next falloff step is, but you get the idea.
Spoiler
damage values for both the benelli and spas are taken at point blank range.
There is a huge difference between the spas and the benelli as far as mechanics go:
The spas fires multiple pellets (i dont know how many, but a lot) in a cone, which all have their own trajectory and damage calculation. Note that iirc pellets that hit the same hitzone get accumulated in the damage display. This makes it very effective at close range as the spread can compensate for imperfect aim.
The benelli on the other hand fires a single slug at exactly where you are aiming. It deals a lot more damage and also has less falloff, but there is only one.
Its also important to note that the falloff in game is not continous. This is most notable with the benelli. within like 10m you can oneshot headshot an enemy, beyond that it drops down to 67 damage. I dont remember where the next falloff step is, but you get the idea.
Sorry for my bad spelling - I am still asleep. :)
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#3
Posted 29 August 2019 - 08:17 PM
That looks like 4.2 and 4.3 damage values mixed together.
Off the top of my head I notice a few changes:
PSG1 is now 70 to kevlar
COLT1911 is 30 butt, 40 torso, 30 vest <---which means one PSG1, plus one 1911 to kevlar is now 100 fatal
FRF1 will bleed on kevlar hits.
The AK is 35 to vest, 37 groin, 35 butt
Magnum is 50 to vest
Off the top of my head I notice a few changes:
PSG1 is now 70 to kevlar
COLT1911 is 30 butt, 40 torso, 30 vest <---which means one PSG1, plus one 1911 to kevlar is now 100 fatal
FRF1 will bleed on kevlar hits.
The AK is 35 to vest, 37 groin, 35 butt
Magnum is 50 to vest
This post has been edited by beautifulNihilist: 29 August 2019 - 08:37 PM
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