I use q3map_sunExt on a texture, I haven't used a skybox for a while either
q3map_sunExt #r #g #b, #intensity[contrast; high is dark shadow], #degrees[0east 90north 180west 270south], #elevation [0sunrise/sunset 90noon], #deviance, #samples
ie q3map_sunExt # # # # # # 3 16
the first three numbers are the colour in RGB
next is the intensity, which I see as similar to contrast
the next two numbers set the angle of the sun, degrees and it's elevation
the last two numbers, are it's deviance and then the number of samples
There is always lots to learn and I have a very basic understanding but I hope this can help.
Turn up the intensity, maybe closer to 400/500, will be a blaring bright day
q3map_sun 1 1 1 500 0 90
and adjust the angle
q3map_sun 1 1 1 500 0 45
Below is a script I wrote for a 'dull depressing sky late afternoon?', it's intensity is very low (110)
q3map_sunExt 1 0.90 0.50 110 140 40 3 16
This post has been edited by Sneaks: 29 April 2019 - 01:35 PM