Reading my "game developer"'s magazine, came across a nice little way to make normal maps. What's a normal map? From wikipedia: "Like bump mapping, it is used to add details to shading without using more polygons." In other words, it makes 2d objects look 3d, like veins on skin or bolts on a surface. A more advanced bumpmapping.
Anyway, from GDM, says:
Make a low poly shape of any kind in whatever 3d package. Export to .obj or .dxf. Import into Z2 (which I think is this application). Create subdivisions with the divide button. Object becomes rounded, high-poly. Return to the lowest detail level. Click create normal map. Done.
Since I don't know how to model, I can't test this.
![:(](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/sad.gif)
-wily duck