I know I could just navigate in gtkradiant or use models, but I'd like to see maps in q3ut for testing. Is there a way to compile very fast a map that will at least contain the brushes properly? If that is not possible is there a way to cut a map in parts properly? I don't know how to do it without having great difficulty in connecting it again.
thnks.
Advertisement
Page 1 of 1
Advertisement