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Glass Texture Location Rate Topic: -----

#1 Guest_Fozzie

Posted 06 June 2005 - 06:08 PM

Help, i cant find it!
all i get is the "shader image missing" texture.
i have the urban terror stuff listed in my shaderlist but i dont seem to see the glass texture anywhere.
no where on the forums says where it is.
its been a while since i modded but from recollection it should be in Urban Terror 2 i think. if not where?
Which pk3 is it in?
any help would be grateful.....asap too :P

#2 User is offline   NulL Icon

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    Level Designer
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Posted 06 June 2005 - 06:38 PM

textures/base_wall/glass01

#3 Guest_Fozzie

Posted 09 June 2005 - 09:27 PM

It seems that the texture is a bit bright.
You cant see through them too well.
Is there any other textures?
BTW they still have the "shader image missing" on them in the editor, but not in game.
thanks

#4 User is offline   codey (old) Icon

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Posted 10 June 2005 - 01:17 PM

Make your own. I've keep the high lights in my reflection textures below 127 using Photoshop's levels filter to keep them from washing out to full white.

'Shader image missing' in Radiant means the shader uses a name that doesn't match the texture name and don't have qer_editorImage key to fix it. Example how it should look to work:

textures/mapname/simple_glass1
{
    qer_trans 0.5
    surfaceparm trans
    surfaceparm nolightmap
    cull none
    qer_editorImage textures/mapname/reflex1.tga
	{
	   map textures/mapname/reflex1.tga
	   blendfunc GL_ONE GL_ONE
	   tcGen environment
	}
}


Note the discrepancy between texture name and shader name.

BTW - there are no guarantees that current standard UrT shaders and textures will be left in ET:UT so start use only your own stuff is a good idea. Same for models.

cheers

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