Over here, ut_deep and ut_sled (downhill ice fight) have been released. Couple notes I'll mention on both - first, playtesting is a good thing. Deep should have gone through one more trial of testing, as there's a couple tweaks that might help improve the gameplay. For sled, I did no live gameplay testing. This incurred some interesting results... one being that both teams spawn in either spawn location. I think that has something to do with info_playerspawn (actually I can't remember what secondary spawns I added at the moment) for tdm, etc. The result seems to become a bit more interesting, although not within the scope of gameplay I intended. Pretty much everything else seems solid, and fortunately my calculations of camping abilities seems to have held (players moving to damn fast to get camped).
The next thing for me is superman beta 4, perhaps being the last in the superman series. I downloaded Google Earth, which is a SPECTACULAR map program... flying around different cities in 3d to get ideas for architecture and environments. So far I have influences from Tokyo, Honolulu, and Chicago - and Chicago seems to be the best location that represents superman thus far. We'll see once I start toying around in Manhattan...
![:)](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/smiley.gif)
Lastly, there's still the issue of temple2. I'm willing to make temple2 a group project for those that would be willing and able. I've done a great deal of brushwork and shaderwork so far, but the map needs direction and much more work. We could make a team out of the situation, and maybe see if and how an Urban Terror level design team fairs. Opinions/suggestions/comments welcome.