hi,
in some cases, i can use brush or patch to make something (exemple: column)
but what is the better choice and the effect on fps rate , time compiling , hint ... ?
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brushes or curve patches ?
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#9
Posted 15 June 2006 - 06:39 PM
Quote
A mesh would also be good....That way you could have more simple collision. Collision geometry is far more processor intensive then rendered geometry. (just something to think about)
Is that why running into someone/thing else makes me lag and fps-drop a little?
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