Urban Terror Forums: brushes or curve patches ? - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

brushes or curve patches ? Rate Topic: -----

#1 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
  • Country:
  • Joined: 01-March 10
  • Posts: 381

Posted 15 June 2006 - 01:43 AM

hi,

in some cases, i can use brush or patch to make something (exemple: column)
but what is the better choice  and the effect on fps rate , time compiling , hint ... ?

#2 User is offline   Hybridesque (old) Icon

  • Joined: 08-February 04
  • Posts: 427
  • LocationBradford, UK

Posted 15 June 2006 - 06:22 AM

In that particular case, Patches would be the better solution because patches are detail, have LODs.

#3 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
  • Country:
  • Joined: 01-March 10
  • Posts: 381

Posted 15 June 2006 - 04:11 PM

thanx Hybridesque,
(dont understand  :  "lods"  sorry i'm french)

#4 User is offline   NulL Icon

  •   former FS member   
    Level Designer
  • Account: null
  • Country:
  • Joined: 28-April 09
  • Posts: 2,606

Posted 15 June 2006 - 04:25 PM

"Levels of Detail"

ie. They have more detail when your close to them and less detail when your far away. Saves a couple of tranagles.

meh :|

#5 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
  • Country:
  • Joined: 01-March 10
  • Posts: 381

Posted 15 June 2006 - 04:30 PM

thx $NulL  .
Patches are detail and have lods  :wink:
Do brushes detail have lods too ?

bullet_loaderAdvertisement

#6 User is offline   NulL Icon

  •   former FS member   
    Level Designer
  • Account: null
  • Country:
  • Joined: 28-April 09
  • Posts: 2,606

Posted 15 June 2006 - 04:41 PM

No, LOD is exclusive to patches.

#7 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
  • Country:
  • Joined: 01-March 10
  • Posts: 381

Posted 15 June 2006 - 04:45 PM

thanx for your help all of you

#8 User is offline   |NV|S (old) Icon

  • Joined: 24-February 04
  • Posts: 431
  • LocationSanta Clarita, CA

Posted 15 June 2006 - 06:11 PM

A mesh would also be good....That way you could have more simple collision.  Collision geometry is far more processor intensive then rendered geometry.  (just something to think about)

#9 User is offline   Woekele Icon

  •   former FS member   
    Public Relations
  • Account: woekele
  • Country:
  • Joined: 26-January 10
  • Posts: 11,575

Posted 15 June 2006 - 06:39 PM

Quote

A mesh would also be good....That way you could have more simple collision.  Collision geometry is far more processor intensive then rendered geometry.  (just something to think about)


Is that why running into someone/thing else makes me lag and fps-drop a little?

#10 User is offline   Hybridesque (old) Icon

  • Joined: 08-February 04
  • Posts: 427
  • LocationBradford, UK

Posted 15 June 2006 - 07:10 PM

could be I imagine..

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942