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NULL_B28: PUBLIC BETA 1 OF MANDOLIN Rate Topic: -----

#11 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
  • Country:
  • Joined: 01-March 10
  • Posts: 381

Posted 13 September 2006 - 04:49 PM

hi,
nice  job, look great , want to try in our server but link is dead  :-P
please fixe the download link thx  :oops:

#12 User is offline   NulL Icon

  •   former FS member   
    Level Designer
  • Account: null
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  • Joined: 28-April 09
  • Posts: 2,606

Posted 13 September 2006 - 05:38 PM

FRO Mirror

#13 User is offline   Phoenix (old) Icon

  • Joined: 18-February 04
  • Posts: 15

Posted 21 September 2006 - 05:41 PM

I like it a lot, but it seems to be a little vunerable to spawn camping.  I have only played on the blue side, and it is very hard to get the red flag out.  It may be the same way for red.  Overall,  I like the layout.

#14 User is offline   Elysion Icon

  • Account: elysion
  • Main tag: ~SG~
  • Joined: 28-February 10
  • Posts: 30

Posted 16 October 2006 - 12:32 PM

Well, this is a very nice and very well designed map, but :

- When I saw the first screenshots of this map, I didn't figure out that there was two separate side : one in the city, and another one "inside" the building. I like the sand city very much ! I don't like very much the other part. Imo, CTF maps should always be symetrical (or quite symetrical like Algiers).

- Imo, this map is too large for fast action.

- Flags are really hard to take ! The one on the beach is almost impossible to get out :( This one should be located just at the entrance of the beach.


Anyway I liked enough to upload it on our server :
~Snipers Gaulois~ #1 Public Clanserver CTF 3.7|49ms|193.27.10.82:27960

;)

#15 User is offline   mitsubishi Icon

  • Account: mitsubishi
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  • Posts: 13,481

Posted 16 October 2006 - 12:39 PM

wow you only got 2-3 maps there before and those official :-D

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#16 User is offline   MidgetKiller (old) Icon

  • Joined: 13-February 04
  • Posts: 579
  • LocationBC, Canada

Posted 26 November 2006 - 01:26 AM

Man, I'm slacking. Didn't even see this till just now.

Download also available here:

http://www.map-depot...ad.php?view.462

#17 User is offline   Elysion Icon

  • Account: elysion
  • Main tag: ~SG~
  • Joined: 28-February 10
  • Posts: 30

Posted 04 December 2006 - 04:36 PM

And now also here :

http://www.snipersga...nload.php?cat=3

#18 User is offline   dborg (old) Icon

  • Joined: 06-December 06
  • Posts: 477
  • LocationGermany

Posted 15 December 2006 - 03:28 PM

It's awesome, but I'm getting low FPS (my current system has no problems on any other UrT map) apparently caused by the sea?

From the layout, I assume that it would play best for bomb mode. At first I thought it would be too large for TS, but then I changed my opinion. The only area I'd additionally block off for TS would be the hiding place behind the rock on the beach... Who would want to go all the way down there just to check if someone is hiding? :) I'm not sure if the entire beach could be locked, since you probably need it as a spawn place.

Correct me if I'm wrong, but it doesn't seem to me like the map was designed for CTF, since the beach flag area seems rather uninteresting (and difficult to balance). Of course there is nothing wrong with that if the map plays well for Bomb and TS.

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