hi,
nice job, look great , want to try in our server but link is dead
please fixe the download link thx
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NULL_B28: PUBLIC BETA 1 OF MANDOLIN
#14
Posted 16 October 2006 - 12:32 PM
Well, this is a very nice and very well designed map, but :
- When I saw the first screenshots of this map, I didn't figure out that there was two separate side : one in the city, and another one "inside" the building. I like the sand city very much ! I don't like very much the other part. Imo, CTF maps should always be symetrical (or quite symetrical like Algiers).
- Imo, this map is too large for fast action.
- Flags are really hard to take ! The one on the beach is almost impossible to get out This one should be located just at the entrance of the beach.
Anyway I liked enough to upload it on our server :
~Snipers Gaulois~ #1 Public Clanserver CTF 3.7|49ms|193.27.10.82:27960
- When I saw the first screenshots of this map, I didn't figure out that there was two separate side : one in the city, and another one "inside" the building. I like the sand city very much ! I don't like very much the other part. Imo, CTF maps should always be symetrical (or quite symetrical like Algiers).
- Imo, this map is too large for fast action.
- Flags are really hard to take ! The one on the beach is almost impossible to get out This one should be located just at the entrance of the beach.
Anyway I liked enough to upload it on our server :
~Snipers Gaulois~ #1 Public Clanserver CTF 3.7|49ms|193.27.10.82:27960
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#16
Posted 26 November 2006 - 01:26 AM
Man, I'm slacking. Didn't even see this till just now.
Download also available here:
http://www.map-depot...ad.php?view.462
Download also available here:
http://www.map-depot...ad.php?view.462
#17
Posted 04 December 2006 - 04:36 PM
#18
Posted 15 December 2006 - 03:28 PM
It's awesome, but I'm getting low FPS (my current system has no problems on any other UrT map) apparently caused by the sea?
From the layout, I assume that it would play best for bomb mode. At first I thought it would be too large for TS, but then I changed my opinion. The only area I'd additionally block off for TS would be the hiding place behind the rock on the beach... Who would want to go all the way down there just to check if someone is hiding? I'm not sure if the entire beach could be locked, since you probably need it as a spawn place.
Correct me if I'm wrong, but it doesn't seem to me like the map was designed for CTF, since the beach flag area seems rather uninteresting (and difficult to balance). Of course there is nothing wrong with that if the map plays well for Bomb and TS.
From the layout, I assume that it would play best for bomb mode. At first I thought it would be too large for TS, but then I changed my opinion. The only area I'd additionally block off for TS would be the hiding place behind the rock on the beach... Who would want to go all the way down there just to check if someone is hiding? I'm not sure if the entire beach could be locked, since you probably need it as a spawn place.
Correct me if I'm wrong, but it doesn't seem to me like the map was designed for CTF, since the beach flag area seems rather uninteresting (and difficult to balance). Of course there is nothing wrong with that if the map plays well for Bomb and TS.
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