Urban Terror Forums: Has texturing (shading and others) changed since 3.7 ? - Urban Terror Forums

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Has texturing (shading and others) changed since 3.7 ? Rate Topic: -----

#1 User is offline   Browser [ICE] (old) Icon

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Posted 17 September 2006 - 04:46 PM

Has texturing changed since 3.7 ?

I mean, has there been new processed/functions introduced in texturing for UrT since 3.7 ?

Besides the usual Q3 shader technics, did you guys added anything in how textures are handled in any future UrT release ?

Since Q3 is now source available, there are probably people out there that are applying bumpmaping, specular and such to it by now. But I don't know if you guys started to change anything on the texturing process.

#2 User is offline   NulL Icon

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Posted 17 September 2006 - 09:53 PM

No changes are being made to the renderer for the next version

#3 User is offline   Woekele Icon

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Posted 17 September 2006 - 10:22 PM

Urt still has to be compatible with the old quake3.exe .

http://xreal.sourceforge.net/xrealwiki is making a q3 version that can do more then the normal q3 :)

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