Has texturing changed since 3.7 ?
I mean, has there been new processed/functions introduced in texturing for UrT since 3.7 ?
Besides the usual Q3 shader technics, did you guys added anything in how textures are handled in any future UrT release ?
Since Q3 is now source available, there are probably people out there that are applying bumpmaping, specular and such to it by now. But I don't know if you guys started to change anything on the texturing process.
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Has texturing (shading and others) changed since 3.7 ?
#3
Posted 17 September 2006 - 10:22 PM
Urt still has to be compatible with the old quake3.exe .
http://xreal.sourceforge.net/xrealwiki is making a q3 version that can do more then the normal q3
http://xreal.sourceforge.net/xrealwiki is making a q3 version that can do more then the normal q3
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