I don't think it's as much as who managed to exploit Dual-core that makes the money. Look at EA, making all this tripe and raking in the money. However, I do agree that Carmack does need to get with the times.. Have to adapt or die.
I agree with his sentiments about Vista though. I just don't see the point of it. There has to be a major paradigm shift for me to go over because Windows XP is pretty mature now. As long as I can get buy on the current versions of the major software packages I use (mainly Office, 3ds max, Photoshop), I sure as heck will stay with them.
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Holes in yer P965 Chips...
#12
Posted 19 January 2007 - 08:15 AM
the multicoring hysteria gives the idea it is highly influenced by - mostly non public - fears that transistors can't be made smaller than easily nowadays. a computer from 1993 was many times slower than one from 1997, but one from 2003 to 2007 doesn't look that slow while the hardware programming wasn't that fundamentally different in each case. while the deceleration is obvious maybe there was exaggeration, there are various announcements for smaller ones.
multi-core concerns by top programmers like john carmack aren't unbased - he's not an old fool "needing to get on with the times", he almost created the base of the technology of modern first person gaming -, in his key notes specifically talked about practical problems not some philosophy that made him sceptical, specific practical problems that take time or are futile to try to fix.
i suspect and may be wrong that much of it has to do with a simple philosophy of the type a computer is supposed to have a central processing unit, it can't have two because then it's two computers or a cluster, multi-coring should be a single processing unit of many cores, not many processing units and it's that that must be designed in a pure form, and if it's impossible then it's probably better to stick with smaller transistors and hardware design and leave multi coring for multi processing servers.
multi-core concerns by top programmers like john carmack aren't unbased - he's not an old fool "needing to get on with the times", he almost created the base of the technology of modern first person gaming -, in his key notes specifically talked about practical problems not some philosophy that made him sceptical, specific practical problems that take time or are futile to try to fix.
i suspect and may be wrong that much of it has to do with a simple philosophy of the type a computer is supposed to have a central processing unit, it can't have two because then it's two computers or a cluster, multi-coring should be a single processing unit of many cores, not many processing units and it's that that must be designed in a pure form, and if it's impossible then it's probably better to stick with smaller transistors and hardware design and leave multi coring for multi processing servers.
#13
Posted 19 January 2007 - 01:52 PM
Quote
Multi-cores are an aspect of programming that game developers are going to have to come to grips with... the sooner, the better. Efforts to increase the speed of the chip has taken a backseat to the multi-core trend. The gaming developers that really take full advantage of multi-core CPUs will make boatloads of money off of it. Frankly, it surprises me to see Carmack's psuedo-whining about it.
Suck it up, Carmack! Time to take the lead in the gaming industry again!
Suck it up, Carmack! Time to take the lead in the gaming industry again!
Ye, I agree. Although I can really see the trouble with it (man, have you ever even tried to figure out multithreaded code, let alsone multi-cored code?), I certainly would expect big game-companies to be able to pick up on it, thats their job.
#14
Posted 19 January 2007 - 04:01 PM
you're talking about the person that almost based modern first person shooting. on his key notes, he didn't say "i don't like it" out of emotional hold to the past, he talked of specific practical problems coders face with such environments. it's guys like that that fix such problems, if it's possible, because they can see them.
it'd be saner to suspect promotion of the xbox
it'd be saner to suspect promotion of the xbox
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#17
Posted 09 March 2007 - 02:29 AM
Here's one experiment at making a game run on dual core machines... not for the faint hearted computer users... doom
http://www.devx.com/amd/Article/33390
Or maybe in a more human language, this nice interview with an unreal 3 developper on multi-core development problems...
http://www.anandtech...aspx?i=2377&p=1
http://www.devx.com/amd/Article/33390
Or maybe in a more human language, this nice interview with an unreal 3 developper on multi-core development problems...
http://www.anandtech...aspx?i=2377&p=1
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