I have read on the net that there are holes in the P965 chipsets..certain bus speeds for the P965 chipset will not work, some ppl experience this and some dont,i was led to believe that I had reached my limit at 325FSB however this was not the case, please read on....
My sys will work fine at 3GHz But crashed in windows at 2.8GHz & 2.9GHz..
Here are my results:-
266.6*8 2132Mhz---Stock Speed OK
325 *8 2600Mhz---No problems Rock solid
350 *8 2800Mhz---Crashed in windows as soon as i ran Prime95
363 *8 2904Mhz---Crashed in windows as soon as i ran Prime95
375 *8 3000Mhz---No problems Rock solid
No voltages anywhere were changed for the above tests.
I dare not take it any further because the temps are at 54c Under heavy load using prime95 & Orthos.
Hope this helps new C2D owners that thought they were stuck at low overclocks..
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Holes in yer P965 Chips...
#4
Posted 18 January 2007 - 11:51 AM
Quote
lol, quite nice thanks for posting this, planning buying a e6400 too and oc'ng it for sure
maybe pull more out of it with a better cooler :3
maybe pull more out of it with a better cooler :3
7( x E6300 )x400 MHz FSB
9( x E4300 )x400 MHz FSB
And compare prices. Is it worthg to have E6400 for OC?
A true conroe 6600 may be?
I dont know your prices so i can be wrong.
And try this: http://www.anandtech...aspx?i=2903&p=1
#5
Posted 18 January 2007 - 01:21 PM
If you have a cpu like that, what would you need OC'ing for, lol Anyway, you do know that game-developers actually dislike multi-cores, right? It's very hard to program for. Hybrid: could you spam that link you posted the other day with the quake-engine-dude interview?
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#6
Posted 18 January 2007 - 03:56 PM
Even though a lot of programmers don't programm for multiple cores Nvidia GFX drivers are multithreaded anyway and i am sure tht ATI drivers are to?
http://techreport.co...earticle.x/8459
NIKO-007 in C2D (Not CWD!) heaven
http://techreport.co...earticle.x/8459
NIKO-007 in C2D (Not CWD!) heaven
#7
Posted 18 January 2007 - 04:30 PM
#10
Posted 18 January 2007 - 11:14 PM
Multi-cores are an aspect of programming that game developers are going to have to come to grips with... the sooner, the better. Efforts to increase the speed of the chip has taken a backseat to the multi-core trend. The gaming developers that really take full advantage of multi-core CPUs will make boatloads of money off of it. Frankly, it surprises me to see Carmack's psuedo-whining about it.
Suck it up, Carmack! Time to take the lead in the gaming industry again!
Suck it up, Carmack! Time to take the lead in the gaming industry again!
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