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ARENA MAPS Rate Topic: -----

#11 User is offline   Shadowdragon Icon

  • Account: shadowdragon
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Posted 04 June 2007 - 08:40 PM

ROGER THAT, LET THE GAMES BEGIN

#12 User is offline   Twpk (old) Icon

  • Joined: 19-May 07
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Posted 04 June 2007 - 08:44 PM

Shadow, i think you should do something about the lightning, it's a very "clean"  and uniform. That goes for all your maps.

#13 User is offline   Shadowdragon Icon

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Posted 05 June 2007 - 08:00 AM

Maybe i wanted it like that for that ARENA TYPE FEEL

#14 User is offline   mitsubishi Icon

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Posted 05 June 2007 - 01:33 PM

I'd open up their 'feel'. Aesthetically talking strictly. e.g. by being on an island. If they should be confined, glass box.

#15 User is offline   MerkyMerc Icon

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Posted 20 June 2007 - 07:45 PM

I checked your maps Shadow and I liked them. I favor smaller maps. As for the lighting, I never cared about lighting (because in mapping I sucked at it anyway  :-P and always used vertex in Q3). Although, I must say that the lighting FS has done in their maps is excellent. But anyway, I don't think lighting matters in a map such as yours. I believe you built them with pure fragging in mind. Not for looking at. These maps are perfect for what your intentions were. Well done I say.

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#16 User is offline   Shadowdragon Icon

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Posted 28 June 2007 - 08:12 PM

ty robert i was looking at game play in its entirely, lighting such as it is clean as the gameplay and fps.  The small maps in mind were made for 1v1-4v4 but some clans asked all the way up to 12v12 so I did that for them.  Its not about who can do this or that.  Its bringing out maps that people will play

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