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Running bots in UT4 Rate Topic: ***** 1 Votes

#91 User is offline   BorderFox Icon

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Posted 19 August 2008 - 11:52 AM

Quote

Please keep in mind that this is a "best of a bad job" kind of solution; I didn't add any brand new features to the bots, just tried to improve on what was already there. Don't expect them to be magically intelligent, but I believe they're better than the original ones.


Thanks vagyk, certainly better but I had to a fresh install of urt because it was constantly crashing after shooting the first bot, and everything works fine now. Except for shooting bots in doorways or windows, but I'm happy again.

So again thanks.

BF

#92 User is offline   Tidus Icon

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Posted 11 October 2008 - 06:40 PM

What else do you need?

#93 User is offline   defender (old) Icon

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Posted 11 October 2008 - 06:42 PM

Did anyone created a new player bot, which didn't crash the server?

#94 User is offline   Woekele Icon

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Posted 11 October 2008 - 08:28 PM

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Did anyone created a new player bot, which didn't crash the server?


afaik, that's not possible. Probably some problem in the code.

#95 User is offline   defender (old) Icon

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Posted 11 October 2008 - 09:34 PM

What a pity.
It is often useful to train with them in a singleplayer session or motivate human players to enter a server (which would be otherwise empty).
Is it planned to fix the bug for the upcoming release?

Thx anyway for information

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#96 User is offline   Woekele Icon

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Posted 12 October 2008 - 08:30 AM

It's low on the priority list.

#97 User is offline   Ghetto (old) Icon

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Posted 18 October 2008 - 09:06 PM

you can't use it on urbanterror 4.1  ?

#98 User is offline   Woekele Icon

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Posted 19 October 2008 - 10:35 AM

You can, but they can cause crashes and they are not supported by us.

#99 User is offline   jkizzle (old) Icon

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Posted 19 October 2008 - 08:05 PM

what does <server Nick> mean?

#100 User is offline   Woekele Icon

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Posted 20 October 2008 - 06:23 AM

dunno, where does it say that?

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