like when I make a map with one of these, it says:
"sv_setbrushmodel:NULL" brush models (b_models) are the grouped entities made from worldspawns. I deleted all the grouped entities and now it works.
in other words, how do you make a working rotating door?
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func_rotating_door
#5
Posted 12 April 2007 - 05:46 PM
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#7
Posted 17 July 2007 - 11:19 PM
I had a exactly same problem. after 30 minutes of uber thinking and experimenting i saw that the damn gtkradiant dont like any func_rotating_door entities which dont have any bursh grouped to it. To solve that click L for entities list and DELETE all clean func_rotating_door entities without any brushes. Now, make a door AND an origin textured brush next to it, select them both, set em as func_rotating_door. Finally compile, play with the doors ^^. Enjoy.
@BTW
ya i know this topic is kinda old, but now it has got an answer. I bet, that alot of young mappers have got a problem with it , Like I had 30 minutes ago :P.
@BTAnotherW
I would want to say hi to everyone lol. This is my first post here, so lets have a good start.
@BTW
ya i know this topic is kinda old, but now it has got an answer. I bet, that alot of young mappers have got a problem with it , Like I had 30 minutes ago :P.
@BTAnotherW
I would want to say hi to everyone lol. This is my first post here, so lets have a good start.
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